JigLib is known to be CPU intensive . That is why many projects make stuff done with WOW or BOX2D . I personally tried to develop a racing car project with JIGLIB few months ago and eventually was forced to give up because of the performance .If you still have a chance to switch to some other Phys engine I recommend you to do so . But you know what? ask Katopz , he is from JigLib dev team .
On Tue, Apr 20, 2010 at 7:58 PM, Novora <[email protected]>wrote: > I'm sorry to bother, but this is really getting to be an issue... > > I don't suppose 70% ++ CPU usage when running an Away3D Lite game with > physics (jiglibflash) is normal? > > Thats because thats the situation I have now... > > Can someone give me tips on how to decrease the CPU usage while using > Away3D LITE + a physics engine (jiglibflash)? > > I'm sorry, I'm really not sure what to specifically ask about... > > > -- > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
