JigLib is known to be CPU intensive . That is why many projects make stuff
done with WOW or BOX2D . I personally tried to develop a racing car project
with JIGLIB few months ago and eventually was forced to give up because of
the performance .If you still have a chance to switch to some other Phys
engine I recommend you to do so .
But you know what? ask Katopz , he is from JigLib dev team .

On Tue, Apr 20, 2010 at 7:58 PM, Novora <[email protected]>wrote:

> I'm sorry to bother, but this is really getting to be an issue...
>
> I don't suppose 70% ++ CPU usage when running an Away3D Lite game with
> physics (jiglibflash) is normal?
>
> Thats because thats the situation I have now...
>
> Can someone give me tips on how to decrease the CPU usage while using
> Away3D LITE + a physics engine (jiglibflash)?
>
> I'm sorry, I'm really not sure what to specifically ask about...
>
>
> --
> Subscription settings:
> http://groups.google.com/group/away3d-dev/subscribe?hl=en
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

Reply via email to