from my exp, jiglib is faster than WOW, and surly Box2D is fastest
btw, i didn't have any real project with jiglib before just some examples
there
fyi, jiglib f10 still have plenty of room to optimize there, i didn't
optimize it yet really ;)

cheers

On 21 April 2010 00:11, Michael Iv <[email protected]> wrote:

> JigLib is known to be CPU intensive . That is why many projects make stuff
> done with WOW or BOX2D . I personally tried to develop a racing car project
> with JIGLIB few months ago and eventually was forced to give up because of
> the performance .If you still have a chance to switch to some other Phys
> engine I recommend you to do so .
> But you know what? ask Katopz , he is from JigLib dev team .
>
>
> On Tue, Apr 20, 2010 at 7:58 PM, Novora <[email protected]>wrote:
>
>> I'm sorry to bother, but this is really getting to be an issue...
>>
>> I don't suppose 70% ++ CPU usage when running an Away3D Lite game with
>> physics (jiglibflash) is normal?
>>
>> Thats because thats the situation I have now...
>>
>> Can someone give me tips on how to decrease the CPU usage while using
>> Away3D LITE + a physics engine (jiglibflash)?
>>
>> I'm sorry, I'm really not sure what to specifically ask about...
>>
>>
>> --
>> Subscription settings:
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>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

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