from my exp, jiglib is faster than WOW, and surly Box2D is fastest btw, i didn't have any real project with jiglib before just some examples there fyi, jiglib f10 still have plenty of room to optimize there, i didn't optimize it yet really ;)
cheers On 21 April 2010 00:11, Michael Iv <[email protected]> wrote: > JigLib is known to be CPU intensive . That is why many projects make stuff > done with WOW or BOX2D . I personally tried to develop a racing car project > with JIGLIB few months ago and eventually was forced to give up because of > the performance .If you still have a chance to switch to some other Phys > engine I recommend you to do so . > But you know what? ask Katopz , he is from JigLib dev team . > > > On Tue, Apr 20, 2010 at 7:58 PM, Novora <[email protected]>wrote: > >> I'm sorry to bother, but this is really getting to be an issue... >> >> I don't suppose 70% ++ CPU usage when running an Away3D Lite game with >> physics (jiglibflash) is normal? >> >> Thats because thats the situation I have now... >> >> Can someone give me tips on how to decrease the CPU usage while using >> Away3D LITE + a physics engine (jiglibflash)? >> >> I'm sorry, I'm really not sure what to specifically ask about... >> >> >> -- >> Subscription settings: >> http://groups.google.com/group/away3d-dev/subscribe?hl=en >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > > -- Regards ----------------------------------------------------------- katopz, http://sleepydesign.com Away3D and JigLibFlash Developer Team
