Wow , didn't know there is jiglib f10 . May be I will return to my old project then :)
On Tue, Apr 20, 2010 at 8:41 PM, katopz <[email protected]> wrote: > from my exp, jiglib is faster than WOW, and surly Box2D is fastest > btw, i didn't have any real project with jiglib before just some examples > there > fyi, jiglib f10 still have plenty of room to optimize there, i didn't > optimize it yet really ;) > > cheers > > > On 21 April 2010 00:11, Michael Iv <[email protected]> wrote: > >> JigLib is known to be CPU intensive . That is why many projects make stuff >> done with WOW or BOX2D . I personally tried to develop a racing car project >> with JIGLIB few months ago and eventually was forced to give up because of >> the performance .If you still have a chance to switch to some other Phys >> engine I recommend you to do so . >> But you know what? ask Katopz , he is from JigLib dev team . >> >> >> On Tue, Apr 20, 2010 at 7:58 PM, Novora <[email protected]>wrote: >> >>> I'm sorry to bother, but this is really getting to be an issue... >>> >>> I don't suppose 70% ++ CPU usage when running an Away3D Lite game with >>> physics (jiglibflash) is normal? >>> >>> Thats because thats the situation I have now... >>> >>> Can someone give me tips on how to decrease the CPU usage while using >>> Away3D LITE + a physics engine (jiglibflash)? >>> >>> I'm sorry, I'm really not sure what to specifically ask about... >>> >>> >>> -- >>> Subscription settings: >>> http://groups.google.com/group/away3d-dev/subscribe?hl=en >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > Regards > ----------------------------------------------------------- > katopz, http://sleepydesign.com > Away3D and JigLibFlash Developer Team > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
