Wow , didn't know there is jiglib f10 . May be I will return to my old
project then :)

On Tue, Apr 20, 2010 at 8:41 PM, katopz <[email protected]> wrote:

> from my exp, jiglib is faster than WOW, and surly Box2D is fastest
> btw, i didn't have any real project with jiglib before just some examples
> there
> fyi, jiglib f10 still have plenty of room to optimize there, i didn't
> optimize it yet really ;)
>
> cheers
>
>
> On 21 April 2010 00:11, Michael Iv <[email protected]> wrote:
>
>> JigLib is known to be CPU intensive . That is why many projects make stuff
>> done with WOW or BOX2D . I personally tried to develop a racing car project
>> with JIGLIB few months ago and eventually was forced to give up because of
>> the performance .If you still have a chance to switch to some other Phys
>> engine I recommend you to do so .
>> But you know what? ask Katopz , he is from JigLib dev team .
>>
>>
>> On Tue, Apr 20, 2010 at 7:58 PM, Novora <[email protected]>wrote:
>>
>>> I'm sorry to bother, but this is really getting to be an issue...
>>>
>>> I don't suppose 70% ++ CPU usage when running an Away3D Lite game with
>>> physics (jiglibflash) is normal?
>>>
>>> Thats because thats the situation I have now...
>>>
>>> Can someone give me tips on how to decrease the CPU usage while using
>>> Away3D LITE + a physics engine (jiglibflash)?
>>>
>>> I'm sorry, I'm really not sure what to specifically ask about...
>>>
>>>
>>> --
>>> Subscription settings:
>>> http://groups.google.com/group/away3d-dev/subscribe?hl=en
>>>
>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
> --
> Regards
> -----------------------------------------------------------
> katopz, http://sleepydesign.com
> Away3D and JigLibFlash Developer Team
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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