Hi
A very simple way of compressing data is to compress it with flash. Put your data in a fla, choose compress option and export as swf. Then you just have to load the swf and  extract the data.

jens

Michael Iv a écrit :
I don't have concrete work to do , just thinking about this . I also don't think the size matters , I mean after converting to ByteArray the size doesn't really change . But sending it over AMF speeds up loading of the data . For instance , from the AMF documentation it comes out that  sending binary data via AMF is 10 times faster then doing it with XML ,and I know this from the actual projects I have done with BlazeDS. Now , think about it when here we msotly dealing with DAE(=XML) formats .Think about having Avatar that your user can customize ( having 100 models ready in background is going to be a problem),switching models in no time! The real problem I think is going to be to test the actual speed , because I have no BLAZEDS deployed on a WEB .

On Tue, Apr 27, 2010 at 10:30 PM, savagelook <[email protected]> wrote:
How big are the models?  How much smaller are they when you convert
them to a binary format?  I would imagine the difference would have to
be VERY big for this type of setup to gain you anything in terms of
loading speed.  Have you tried loading your models into prefab and
exporting them as AS3 classes?

On Apr 27, 2:54 pm, SasMaster <[email protected]> wrote:
> I have got a theoretic question. I am thinking about ways to speed up
> models loading time. Now ,what if I put a few models in binary format
> in a database(let's say I insert them from flash using bytearray from
> a kind of managing administrator interface) , then use BlazeDS or LCDS
> to get them into Application using AMF and then building the model
> from this binary data ? Would it work ?
>
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Michael Ivanov ,Programmer
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