Thinking of what you have just said my question is how much of those 3
seconds is loading time vs actual parsing(supposing that you load your
models) ? Because if i bring in serialized model file with bytearray , it
still needs to get parsed , but if the loading part is swift we can spare
more time on the whole routine .

On Wed, Apr 28, 2010 at 3:29 PM, tarwin <[email protected]> wrote:

> If you've got animation in there you're up against a whole other
> problem. One thing I've been looking (actively working on) at is
> loading one Collada animation and substituting Vertex data (just a
> quick replace in the XML) for the model I want, then using a hack of
> Katopz' MD2Buidler creating AnimatedMeshs out of it. The two slowest
> parts here are the parsing of the Collada and then the creation of the
> AnimatedMesh, but I think (and this is where I'm still unsure)
> creating some kind of pre-parsed Collada format might help a lot here.
>
> The idea is to build a serialized version of the Collada object
> (Away3D object) that I can build into a Collada super quick, rather
> than building it directly from the XML which is super slow (mostly
> because XML reading is slow). If you have the serialized Collada
> object in memory already hopefully you could just replace parts of it
> (vertex data) and have it done super quick.
>
> It currently takes over 3 seconds to process a Collada and then create
> an AnimatedMesh (1500 verts, lots of bones and 5 seconds of animation)
> but I'm guessing this could be cut down quite considerably if you have
> the cached Collada (maybe 1 second which could then be hidden with
> some kind of transition).
>
> Thoughts anyone? How would YOU hold Collada info to create one
> quickly, but also minimize file size? How about just creating a Class
> wihich has a bunch of lines like:
>
> // not working code, just a quick idea !!
> c = new Collada();
> m = collada.addMesh(Vector(123,43,.34,-34,34,-343));
> m.addBones(Vector(123,43,.34,-34,34,-343));
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
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