think of it like this, you put 100 models (10kb each) in a 1 .swf file. and it compresses it to ~500kb. now all you have to do is to load 1 swf file into flash and you will have all of the models available.
i don't think there is socket connection that will download 1MB of binary data faster than load a 500kb swf. On Apr 28, 9:43 am, Michael Iv <[email protected]> wrote: > GUYS you don't get me . I am not looking to a way to compress data but to > load it quickly . Putting the model data in SWF will not give me mush . I am > going to try put models in binary format into DB and then pull it with BLAZE > and decode them into models back into my 3d program . I believe this can > speed up models loading > > On Wed, Apr 28, 2010 at 10:23 AM, jens lofberg <[email protected]>wrote: > > > > > Hi > > A very simple way of compressing data is to compress it with flash. Put > > your data in a fla, choose compress option and export as swf. Then you just > > have to load the swf and extract the data. > > > jens > > > Michael Iv a écrit : > > > I don't have concrete work to do , just thinking about this . I also don't > > think the size matters , I mean after converting to ByteArray the size > > doesn't really change . But sending it over AMF speeds up loading of the > > data . For instance , from the AMF documentation it comes out that sending > > binary data via AMF is 10 times faster then doing it with XML ,and I know > > this from the actual projects I have done with BlazeDS. Now , think about it > > when here we msotly dealing with DAE(=XML) formats .Think about having > > Avatar that your user can customize ( having 100 models ready in background > > is going to be a problem),switching models in no time! The real problem I > > think is going to be to test the actual speed , because I have no BLAZEDS > > deployed on a WEB . > > > On Tue, Apr 27, 2010 at 10:30 PM, savagelook <[email protected] > > > wrote: > > >> How big are the models? How much smaller are they when you convert > >> them to a binary format? I would imagine the difference would have to > >> be VERY big for this type of setup to gain you anything in terms of > >> loading speed. Have you tried loading your models into prefab and > >> exporting them as AS3 classes? > > >> On Apr 27, 2:54 pm, SasMaster <[email protected]> wrote: > >> > I have got a theoretic question. I am thinking about ways to speed up > >> > models loading time. Now ,what if I put a few models in binary format > >> > in a database(let's say I insert them from flash using bytearray from > >> > a kind of managing administrator interface) , then use BlazeDS or LCDS > >> > to get them into Application using AMF and then building the model > >> > from this binary data ? Would it work ? > > >> > -- > >> > Subscription settings: > >>http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
