Have you done it before? Models are just vertex and coords data. How do you compress them in SWF?
On Wed, Apr 28, 2010 at 12:02 PM, Tain <[email protected]> wrote: > think of it like this, > > you put 100 models (10kb each) in a 1 .swf file. and it compresses it > to ~500kb. > now all you have to do is to load 1 swf file into flash and you will > have all of the models available. > > i don't think there is socket connection that will download 1MB of > binary data faster than load a 500kb swf. > > On Apr 28, 9:43 am, Michael Iv <[email protected]> wrote: > > GUYS you don't get me . I am not looking to a way to compress data but to > > load it quickly . Putting the model data in SWF will not give me mush . I > am > > going to try put models in binary format into DB and then pull it with > BLAZE > > and decode them into models back into my 3d program . I believe this can > > speed up models loading > > > > On Wed, Apr 28, 2010 at 10:23 AM, jens lofberg <[email protected] > >wrote: > > > > > > > > > Hi > > > A very simple way of compressing data is to compress it with flash. Put > > > your data in a fla, choose compress option and export as swf. Then you > just > > > have to load the swf and extract the data. > > > > > jens > > > > > Michael Iv a écrit : > > > > > I don't have concrete work to do , just thinking about this . I also > don't > > > think the size matters , I mean after converting to ByteArray the size > > > doesn't really change . But sending it over AMF speeds up loading of > the > > > data . For instance , from the AMF documentation it comes out that > sending > > > binary data via AMF is 10 times faster then doing it with XML ,and I > know > > > this from the actual projects I have done with BlazeDS. Now , think > about it > > > when here we msotly dealing with DAE(=XML) formats .Think about having > > > Avatar that your user can customize ( having 100 models ready in > background > > > is going to be a problem),switching models in no time! The real problem > I > > > think is going to be to test the actual speed , because I have no > BLAZEDS > > > deployed on a WEB . > > > > > On Tue, Apr 27, 2010 at 10:30 PM, savagelook < > [email protected] > > > > wrote: > > > > >> How big are the models? How much smaller are they when you convert > > >> them to a binary format? I would imagine the difference would have to > > >> be VERY big for this type of setup to gain you anything in terms of > > >> loading speed. Have you tried loading your models into prefab and > > >> exporting them as AS3 classes? > > > > >> On Apr 27, 2:54 pm, SasMaster <[email protected]> wrote: > > >> > I have got a theoretic question. I am thinking about ways to speed > up > > >> > models loading time. Now ,what if I put a few models in binary > format > > >> > in a database(let's say I insert them from flash using bytearray > from > > >> > a kind of managing administrator interface) , then use BlazeDS or > LCDS > > >> > to get them into Application using AMF and then building the model > > >> > from this binary data ? Would it work ? > > > > >> > -- > > >> > Subscription settings: > > >>http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity| > > >www.neurotechresearch.com > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
