Have you done it before?  Models are just  vertex and coords data. How do
you compress them in SWF?

On Wed, Apr 28, 2010 at 12:02 PM, Tain <[email protected]> wrote:

> think of it like this,
>
> you put 100 models (10kb each) in a 1 .swf file. and it compresses it
> to ~500kb.
> now all you have to do is to load 1 swf file into flash and you will
> have all of the models available.
>
> i don't think there is socket connection that will download 1MB of
> binary data faster than load a 500kb swf.
>
> On Apr 28, 9:43 am, Michael Iv <[email protected]> wrote:
> > GUYS you don't get me . I am not looking to a way to compress data but to
> > load it quickly . Putting the model data in SWF will not give me mush . I
> am
> > going to try put models in binary format into DB and then pull it with
> BLAZE
> > and decode them into models back into my 3d program . I believe this can
> > speed up models loading
> >
> > On Wed, Apr 28, 2010 at 10:23 AM, jens lofberg <[email protected]
> >wrote:
> >
> >
> >
> > >  Hi
> > > A very simple way of compressing data is to compress it with flash. Put
> > > your data in a fla, choose compress option and export as swf. Then you
> just
> > > have to load the swf and  extract the data.
> >
> > > jens
> >
> > > Michael Iv a écrit :
> >
> > > I don't have concrete work to do , just thinking about this . I also
> don't
> > > think the size matters , I mean after converting to ByteArray the size
> > > doesn't really change . But sending it over AMF speeds up loading of
> the
> > > data . For instance , from the AMF documentation it comes out that
>  sending
> > > binary data via AMF is 10 times faster then doing it with XML ,and I
> know
> > > this from the actual projects I have done with BlazeDS. Now , think
> about it
> > > when here we msotly dealing with DAE(=XML) formats .Think about having
> > > Avatar that your user can customize ( having 100 models ready in
> background
> > > is going to be a problem),switching models in no time! The real problem
> I
> > > think is going to be to test the actual speed , because I have no
> BLAZEDS
> > > deployed on a WEB .
> >
> > > On Tue, Apr 27, 2010 at 10:30 PM, savagelook <
> [email protected]
> > > > wrote:
> >
> > >> How big are the models?  How much smaller are they when you convert
> > >> them to a binary format?  I would imagine the difference would have to
> > >> be VERY big for this type of setup to gain you anything in terms of
> > >> loading speed.  Have you tried loading your models into prefab and
> > >> exporting them as AS3 classes?
> >
> > >> On Apr 27, 2:54 pm, SasMaster <[email protected]> wrote:
> > >> > I have got a theoretic question. I am thinking about ways to speed
> up
> > >> > models loading time. Now ,what if I put a few models in binary
> format
> > >> > in a database(let's say I insert them from flash using bytearray
> from
> > >> > a kind of managing administrator interface) , then use BlazeDS or
> LCDS
> > >> > to get them into Application using AMF and then building the model
> > >> > from this binary data ? Would it work ?
> >
> > >> > --
> > >> > Subscription settings:
> > >>http://groups.google.com/group/away3d-dev/subscribe?hl=en
> >
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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