v0-2, are the vertices used in a triangle. getIntersect is testing if
the starting point p0, and the ending point p1, intersect the triangle
defined by v0, v1, and v2.

On May 3, 3:43 pm, Michael Iv <[email protected]> wrote:
> Someone can tell me what are* v0,v1,v2* in* Ray.getIntersect(p0:Number3D,
> p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D* ???
> Just can't find any example explaining these
>
> Thanks!
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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