v0-2, are the vertices used in a triangle. getIntersect is testing if the starting point p0, and the ending point p1, intersect the triangle defined by v0, v1, and v2.
On May 3, 3:43 pm, Michael Iv <[email protected]> wrote: > Someone can tell me what are* v0,v1,v2* in* Ray.getIntersect(p0:Number3D, > p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D* ??? > Just can't find any example explaining these > > Thanks! > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
