Yes , but the problem is that there has to be one because I am casting a ray from cam position to the mouse screen X Y Z coords . So I am pointing to the very Face where I should get the intersection
On Mon, May 3, 2010 at 11:10 PM, Reinorvak <[email protected]>wrote: > The number3D that the function returns, I believe, is the point of > intersection. If the return should show up blank, there is no > intersection. > > On May 3, 4:03 pm, Michael Iv <[email protected]> wrote: > > I thought about it and tried to test against face v0 v1 v2 of sphere . > Got > > nothing of this . > > > > On Mon, May 3, 2010 at 10:50 PM, Reinorvak <[email protected] > >wrote: > > > > > > > > > v0-2, are the vertices used in a triangle. getIntersect is testing if > > > the starting point p0, and the ending point p1, intersect the triangle > > > defined by v0, v1, and v2. > > > > > On May 3, 3:43 pm, Michael Iv <[email protected]> wrote: > > > > Someone can tell me what are* v0,v1,v2* in* > Ray.getIntersect(p0:Number3D, > > > > p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D* ??? > > > > Just can't find any example explaining these > > > > > > Thanks! > > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air |3D|Unity|www.neurotechresearch.com > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
