Yes , but the problem is that there has to be one because I am casting a ray
from cam position to the mouse screen X Y Z coords . So I am pointing to the
very Face where I should get the intersection

On Mon, May 3, 2010 at 11:10 PM, Reinorvak <[email protected]>wrote:

> The number3D that the function returns, I believe, is the point of
> intersection. If the return should show up blank, there is no
> intersection.
>
> On May 3, 4:03 pm, Michael Iv <[email protected]> wrote:
> > I thought about it and tried to test against face v0 v1 v2  of sphere .
> Got
> > nothing of this .
> >
> > On Mon, May 3, 2010 at 10:50 PM, Reinorvak <[email protected]
> >wrote:
> >
> >
> >
> > > v0-2, are the vertices used in a triangle. getIntersect is testing if
> > > the starting point p0, and the ending point p1, intersect the triangle
> > > defined by v0, v1, and v2.
> >
> > > On May 3, 3:43 pm, Michael Iv <[email protected]> wrote:
> > > > Someone can tell me what are* v0,v1,v2* in*
> Ray.getIntersect(p0:Number3D,
> > > > p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D* ???
> > > > Just can't find any example explaining these
> >
> > > > Thanks!
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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