I thought about it and tried to test against face v0 v1 v2  of sphere . Got
nothing of this .

On Mon, May 3, 2010 at 10:50 PM, Reinorvak <[email protected]>wrote:

> v0-2, are the vertices used in a triangle. getIntersect is testing if
> the starting point p0, and the ending point p1, intersect the triangle
> defined by v0, v1, and v2.
>
> On May 3, 3:43 pm, Michael Iv <[email protected]> wrote:
> > Someone can tell me what are* v0,v1,v2* in* Ray.getIntersect(p0:Number3D,
> > p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D* ???
> > Just can't find any example explaining these
> >
> > Thanks!
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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