dir, origin, v0, v1, v2 to check if a ray hits a triangle Fabrice On May 3, 2010, at 9:43 PM, Michael Iv wrote:
> Someone can tell me what are v0,v1,v2 in Ray.getIntersect(p0:Number3D, > p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D ??? > Just can't find any example explaining these > > Thanks! > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] >
