dir, origin, v0, v1, v2
to check if a ray hits a triangle

Fabrice
On May 3, 2010, at 9:43 PM, Michael Iv wrote:

> Someone can tell me what are v0,v1,v2 in Ray.getIntersect(p0:Number3D, 
> p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D ???
> Just can't find any example explaining these 
> 
> Thanks!
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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