The number3D that the function returns, I believe, is the point of
intersection. If the return should show up blank, there is no
intersection.

On May 3, 4:03 pm, Michael Iv <[email protected]> wrote:
> I thought about it and tried to test against face v0 v1 v2  of sphere . Got
> nothing of this .
>
> On Mon, May 3, 2010 at 10:50 PM, Reinorvak <[email protected]>wrote:
>
>
>
> > v0-2, are the vertices used in a triangle. getIntersect is testing if
> > the starting point p0, and the ending point p1, intersect the triangle
> > defined by v0, v1, and v2.
>
> > On May 3, 3:43 pm, Michael Iv <[email protected]> wrote:
> > > Someone can tell me what are* v0,v1,v2* in* Ray.getIntersect(p0:Number3D,
> > > p1:Number3D, v0:Number3D, v1:Number3D, v2:Number3D):Number3D* ???
> > > Just can't find any example explaining these
>
> > > Thanks!
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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