Hey All,

I was very excited to see the new BSP functionality offered by Away3D and
Prefab - amazing work, truly!!

I have used Papervision3D quite a bit but am only now just getting into
Away3D - and excited to make the switch!

I am trying to create just a simple BSP level in 3ds Max 2010 and export it
into Prefab to generate the BSP data that Away3D can load, but I can't
figure out how to do it.  I just made a simple cube (has to be a closed
shape, right?) put a light in the scene, rendered the material to a bitmap
texture, and exported to Collada (just like I would have for a PV3D model).
However, I can;t load this into Prefab - after choosing the DAE file Prefab
just tells me that nothing was loaded - strange.

If I create a DAE model that loads successfully into PV3D is there an
expectation that the same model will load ok into Away3D?  I see a lot of
posts about Maya so I'm hoping that 3ds Max questions are ok!

I am sure I am just missing something really simple here, if anyone could
shed any light on this I would be greatly appreciative.

Thanks in advance,
Mark

Reply via email to