Mark: The size of the grid really depends on your project. Typically,
PreFab3D will warn you if your grid was not coarse enough, tho. But for a
simple (inward facing) cube, it doesn't really matter as no faces will be
split. It only really becomes important when there's plenty of concave areas
in the model.

On Mon, May 10, 2010 at 6:54 PM, John Brookes <[email protected]> wrote:

> I exported everything but "Tangents/Binornals" and "user defined
> properties", but you shouldn't need any of the animation nodes.
>
> Modelling to a grid
> Snapping each vertex or face or edge to Mayas/Max view grid.
> Don't know how thats done in Max, in maya its the X key to snap to the
> grid.
>
>
> Flip textures
> I flip the normals in the 3d app, you can also do that in prefab if you
> forget (invert faces I think)
>
> And this is my 2nd day with prefab so don't quote me ;)
>



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