You don't need it to be doublsided ,just in Away do yourmesh.scaleX=-1; and
all the faces will be flipped

On Mon, May 10, 2010 at 7:26 PM, Rossman <[email protected]> wrote:

> Thanks John, appreciate the thoughts.  I will try this out again tonight.
>
> What do you mean when you say, "model to a grid"?  Do I just decide on an
> arbitrary grid size and then follow that for my modelling?
>
> Also, I noticed in 3ds Max, when I make a cube and put a material on it, I
> have to make the material double-sided or the inside of the cube cannot be
> seen.  Is this normal?  Or should I create the geometry differently?
>
> Thanks,
> mark
>
>
> On Mon, May 10, 2010 at 12:16 PM, John Brookes <[email protected]>wrote:
>
>> I use Maya but just quickly tried a max file (2009 with latest
>> opencollada).
>>
>> One difference between PV and Away is away uses normals whereas PV ignored
>> them (I think)
>>
>> First attempt failed!
>> Make sure the .dae extension is lowercase, prefab doesn't seem to load
>> .DAE ;)
>>
>> Also it ignores materials that are bieing requested from a path with
>> spaces eg"My Documents"
>> Single material per mesh only.
>>
>> For BSP make sure you model to a grid.
>>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
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