You don't need it to be doublsided ,just in Away do yourmesh.scaleX=-1; and all the faces will be flipped
On Mon, May 10, 2010 at 7:26 PM, Rossman <[email protected]> wrote: > Thanks John, appreciate the thoughts. I will try this out again tonight. > > What do you mean when you say, "model to a grid"? Do I just decide on an > arbitrary grid size and then follow that for my modelling? > > Also, I noticed in 3ds Max, when I make a cube and put a material on it, I > have to make the material double-sided or the inside of the cube cannot be > seen. Is this normal? Or should I create the geometry differently? > > Thanks, > mark > > > On Mon, May 10, 2010 at 12:16 PM, John Brookes <[email protected]>wrote: > >> I use Maya but just quickly tried a max file (2009 with latest >> opencollada). >> >> One difference between PV and Away is away uses normals whereas PV ignored >> them (I think) >> >> First attempt failed! >> Make sure the .dae extension is lowercase, prefab doesn't seem to load >> .DAE ;) >> >> Also it ignores materials that are bieing requested from a path with >> spaces eg"My Documents" >> Single material per mesh only. >> >> For BSP make sure you model to a grid. >> > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
