Thanks John, appreciate the thoughts.  I will try this out again tonight.

What do you mean when you say, "model to a grid"?  Do I just decide on an
arbitrary grid size and then follow that for my modelling?

Also, I noticed in 3ds Max, when I make a cube and put a material on it, I
have to make the material double-sided or the inside of the cube cannot be
seen.  Is this normal?  Or should I create the geometry differently?

Thanks,
mark

On Mon, May 10, 2010 at 12:16 PM, John Brookes <[email protected]>wrote:

> I use Maya but just quickly tried a max file (2009 with latest
> opencollada).
>
> One difference between PV and Away is away uses normals whereas PV ignored
> them (I think)
>
> First attempt failed!
> Make sure the .dae extension is lowercase, prefab doesn't seem to load .DAE
> ;)
>
> Also it ignores materials that are bieing requested from a path with spaces
> eg"My Documents"
> Single material per mesh only.
>
> For BSP make sure you model to a grid.
>

Reply via email to