Thanks John, appreciate the thoughts. I will try this out again tonight. What do you mean when you say, "model to a grid"? Do I just decide on an arbitrary grid size and then follow that for my modelling?
Also, I noticed in 3ds Max, when I make a cube and put a material on it, I have to make the material double-sided or the inside of the cube cannot be seen. Is this normal? Or should I create the geometry differently? Thanks, mark On Mon, May 10, 2010 at 12:16 PM, John Brookes <[email protected]>wrote: > I use Maya but just quickly tried a max file (2009 with latest > opencollada). > > One difference between PV and Away is away uses normals whereas PV ignored > them (I think) > > First attempt failed! > Make sure the .dae extension is lowercase, prefab doesn't seem to load .DAE > ;) > > Also it ignores materials that are bieing requested from a path with spaces > eg"My Documents" > Single material per mesh only. > > For BSP make sure you model to a grid. >
