I exported everything but "Tangents/Binornals" and "user defined
properties", but you shouldn't need any of the animation nodes.

Modelling to a grid
Snapping each vertex or face or edge to Mayas/Max view grid.
Don't know how thats done in Max, in maya its the X key to snap to the grid.


Flip textures
I flip the normals in the 3d app, you can also do that in prefab if you
forget (invert faces I think)

And this is my 2nd day with prefab so don't quote me ;)

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