I exported everything but "Tangents/Binornals" and "user defined properties", but you shouldn't need any of the animation nodes.
Modelling to a grid Snapping each vertex or face or edge to Mayas/Max view grid. Don't know how thats done in Max, in maya its the X key to snap to the grid. Flip textures I flip the normals in the 3d app, you can also do that in prefab if you forget (invert faces I think) And this is my 2nd day with prefab so don't quote me ;)
