Thanks again for the response guys, very much appreciate it.

I will have another play and then see how it works out.

Cheers,
mark

On Mon, May 10, 2010 at 1:04 PM, David Lenaerts <[email protected]>wrote:

> Mark: The size of the grid really depends on your project. Typically,
> PreFab3D will warn you if your grid was not coarse enough, tho. But for a
> simple (inward facing) cube, it doesn't really matter as no faces will be
> split. It only really becomes important when there's plenty of concave areas
> in the model.
>
> On Mon, May 10, 2010 at 6:54 PM, John Brookes <[email protected]>wrote:
>
>> I exported everything but "Tangents/Binornals" and "user defined
>> properties", but you shouldn't need any of the animation nodes.
>>
>> Modelling to a grid
>> Snapping each vertex or face or edge to Mayas/Max view grid.
>> Don't know how thats done in Max, in maya its the X key to snap to the
>> grid.
>>
>>
>> Flip textures
>> I flip the normals in the 3d app, you can also do that in prefab if you
>> forget (invert faces I think)
>>
>> And this is my 2nd day with prefab so don't quote me ;)
>>
>
>
>
> --
> http://www.derschmale.com
>

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