Thanks again for the response guys, very much appreciate it. I will have another play and then see how it works out.
Cheers, mark On Mon, May 10, 2010 at 1:04 PM, David Lenaerts <[email protected]>wrote: > Mark: The size of the grid really depends on your project. Typically, > PreFab3D will warn you if your grid was not coarse enough, tho. But for a > simple (inward facing) cube, it doesn't really matter as no faces will be > split. It only really becomes important when there's plenty of concave areas > in the model. > > On Mon, May 10, 2010 at 6:54 PM, John Brookes <[email protected]>wrote: > >> I exported everything but "Tangents/Binornals" and "user defined >> properties", but you shouldn't need any of the animation nodes. >> >> Modelling to a grid >> Snapping each vertex or face or edge to Mayas/Max view grid. >> Don't know how thats done in Max, in maya its the X key to snap to the >> grid. >> >> >> Flip textures >> I flip the normals in the 3d app, you can also do that in prefab if you >> forget (invert faces I think) >> >> And this is my 2nd day with prefab so don't quote me ;) >> > > > > -- > http://www.derschmale.com >
