for test sake, can you run this code in 3.4 as i'm sure its working there. also, looking at face, it seems map IS updated. so second test would be --> drop model in prefab, generate map. export as as3 or awd the model from prefab and use prefab map.
This test would expose possibly wrong generation where axis are flipped based on what i see on head. you can also try move lights further away and rotate body on other axis if rotated on Y the maps are updated, this would probably comfirm that generator of the N map was not using same coordinate system. also make sure the map is objectspace and not of type tangent Fabrice On May 30, 2010, at 4:32 PM, flashangel wrote: > Hello Fabrice, > > Here is the demo with the texture applied. Can you please guide > why the texture is rotating as if the light effect is baked into it. I > have used the same way you have given in torso example. The light is > NOT moving. Only the body rotates. I wish if you can also take a look > at the example given in the previous post. I have also given the files > as well in last post in case you need to check. Please advice. > > @ David: in case you have some time, same I request to you too. > > Thanking in advance, > > -- > Sushant
