I thought I read one time that certain model formats perform better than others? Is that not true? Would an AWD not perform better than a 3DS model? I'm concerned because I loaded a 3DS model with about 2800 faces (~1800 rendered at any given time) and when I try to move it at all (rotate in the render event) the frame rate drops into the single digits. I was hoping a different format would help.
I guess I have been looking at prefab as an away3d exporter rather than a full modeling tool. Again, I don't want to come down on a great piece of software, but I can barely figure out how to use it, much less do all my texture baking/mapping and such in it. I would love to be able to use it as I am focusing my efforts solely on away3d and there's no better fit than prefab, I just can't seem to get my head wrapped around the interface. Maybe I just need more tinkering, but I think a video or 2 walking you through the basics would do a lot to increase its user base, and in turn increase feedback and real life applications using it. On Jun 8, 10:28 am, Fabrice3D <[email protected]> wrote: > > - For max performance in away3d, should I be using AS3 classes or AWDs > > for representing models? > > its not about performance, except both are parsed the fastest. > awd supports Away data only. so no crap you don't need. > as3 of course is super easy to use and prevents the loading blues. > > > - If so, what are the limitations of these formats? Do they have animation? > > I feel like an old LP:... No, not yet. > > > s there a prefab tutorial somewhere, or someone who wants to be an > > angel and help me get started? No offense to fabrice because the > > feature set is incredible and I really look forward to prefab speeding > > my workflow, but right now I don't find it very intuitive and have a > > hard time getting anything done in it. I would love to reciprocate by > > making tutorials as I learn. > > Prefab will help you more or less, depending on the way you work and the > tools you use. > Otherwize it will become just an exporter to Away. > > tutorials... mmm, guilty! > I do try make vids sometimes, but when I finally get a window to work on > Prefab, what should I do? > work on the app or use that time to build a vid, a better site, tuts, > articles... > From my point of view, and fire at me if not true, I have not the feeling the > app is hard to understand or to be used. > > Away to AwayLite > It all depends on what you're using Away for. > but its not called Lite for nothing... > > Fabrice > > On Jun 8, 2010, at 3:55 PM, savagelook wrote: > > > > > like I mentioned in another post, I'm getting ready to start on a > > large project and I'm trying to start down the right path. There's a > > few things I'd like to be clear about. Feel free for any of these > > points to tell me to RTFM and point me to a link if there is > > documentation to reference. > > > - For max performance in away3d, should I be using AS3 classes or AWDs > > for representing models? > > - If so, what are the limitations of these formats? Do they have > > animation? > > - Is there a prefab tutorial somewhere, or someone who wants to be an > > angel and help me get started? No offense to fabrice because the > > feature set is incredible and I really look forward to prefab speeding > > my workflow, but right now I don't find it very intuitive and have a > > hard time getting anything done in it. I would love to reciprocate by > > making tutorials as I learn. > > - What are the major features I take for granted that might be missing > > if I switched to away3dLite? What were the things that caught you off > > guard when you switched to lite? > > > I'm sure I'll come up with more, but this is a good place to start. > > Thanks for any feedback.
