I thought I read one time that certain model formats perform better
than others?  Is that not true?  Would an AWD not perform better than
a 3DS model?  I'm concerned because I loaded a 3DS model with about
2800 faces (~1800 rendered at any given time) and when I try to move
it at all (rotate in the render event) the frame rate drops into the
single digits.  I was hoping a different format would help.

I guess I have been looking at prefab as an away3d exporter rather
than a full modeling tool.  Again, I don't want to come down on a
great piece of software, but I can barely figure out how to use it,
much less do all my texture baking/mapping and such in it. I would
love to be able to use it as I am focusing my efforts solely on away3d
and there's no better fit than prefab, I just can't seem to get my
head wrapped around the interface.  Maybe I just need more tinkering,
but I think a video or 2 walking you through the basics would do a lot
to increase its user base, and in turn increase feedback and real life
applications using it.

On Jun 8, 10:28 am, Fabrice3D <[email protected]> wrote:
> > - For max performance in away3d, should I be using AS3 classes or AWDs
> > for representing models?
>
> its not about performance, except both are parsed the fastest.
> awd supports Away data only. so no crap you don't need.
> as3 of course is super easy to use and prevents the loading blues.
>
> > - If so, what are the limitations of these formats?  Do they have animation?
>
> I feel like an old LP:... No, not yet.
>
> > s there a prefab tutorial somewhere, or someone who wants to be an
> > angel and help me get started?  No offense to fabrice because the
> > feature set is incredible and I really look forward to prefab speeding
> > my workflow, but right now I don't find it very intuitive and have a
> > hard time getting anything done in it.  I would love to reciprocate by
> > making tutorials as I learn.
>
> Prefab will help you more or less, depending on the way you work and the 
> tools you use.
> Otherwize it will become just an exporter to Away.
>
> tutorials... mmm, guilty!
> I do try make vids sometimes, but when I finally get a window to work on 
> Prefab, what should I do?
> work on the app or use that time to build a vid, a better site, tuts, 
> articles...
> From my point of view, and fire at me if not true, I have not the feeling the 
> app is hard to understand or to be used.
>
> Away to AwayLite
> It all depends on what you're using Away for.
> but its not called Lite for nothing...
>
> Fabrice
>
> On Jun 8, 2010, at 3:55 PM, savagelook wrote:
>
>
>
> > like I mentioned in another post, I'm getting ready to start on a
> > large project and I'm trying to start down the right path.  There's a
> > few things I'd like to be clear about.  Feel free for any of these
> > points to tell me to RTFM and point me to a link if there is
> > documentation to reference.
>
> > - For max performance in away3d, should I be using AS3 classes or AWDs
> > for representing models?
> > - If so, what are the limitations of these formats?  Do they have
> > animation?
> > - Is there a prefab tutorial somewhere, or someone who wants to be an
> > angel and help me get started?  No offense to fabrice because the
> > feature set is incredible and I really look forward to prefab speeding
> > my workflow, but right now I don't find it very intuitive and have a
> > hard time getting anything done in it.  I would love to reciprocate by
> > making tutorials as I learn.
> > - What are the major features I take for granted that might be missing
> > if I switched to away3dLite?  What were the things that caught you off
> > guard when you switched to lite?
>
> > I'm sure I'll come up with more, but this is a good place to start.
> > Thanks for any feedback.

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