well, point is that I choose to add/fix and release instead of waiting months. this ensures an evolution of the app sync with the away engine. Even if a Prefab running 3.5 is not fully done yet simply because Prefab = my free time. So basically the app evolves, sometimes with loads of new features sometimes more internals as the last version. Its an ungoing process.
> I thought I read one time that certain model formats perform better > than others? Is that not true? well, yes and no, Prefab doesn't load and play only, its eliminating unwanted stuff and simplifiying your data, depending on your editor and how you have exported. so in some cases you indeed get a speed boost next to the garantied speed boost during parsing and the lack of extra code required to visualise the data. The speed boost you would get is simply because if you use the tool properly, the generated data is optimized for Away and would require less Ram. (excepted for Lite, where weld as no influence as Lite doesn't support yet shared vertices) But Prefab is no IPad, its not magical. What comes in can be enhanced, but it will not generate new 3D content for you. > I think a video or 2 walking you through the basics would do a lot to > increase its user base, http://www.youtube.com/fabrice3d another problem with vids or tuts, if you look at oldest one, the interface has changed quite a lot... Fabrice On Jun 8, 2010, at 4:49 PM, savagelook wrote: > I thought I read one time that certain model formats perform better > than others? Is that not true? Would an AWD not perform better than > a 3DS model? I'm concerned because I loaded a 3DS model with about > 2800 faces (~1800 rendered at any given time) and when I try to move > it at all (rotate in the render event) the frame rate drops into the > single digits. I was hoping a different format would help. > > I guess I have been looking at prefab as an away3d exporter rather > than a full modeling tool. Again, I don't want to come down on a > great piece of software, but I can barely figure out how to use it, > much less do all my texture baking/mapping and such in it. I would > love to be able to use it as I am focusing my efforts solely on away3d > and there's no better fit than prefab, I just can't seem to get my > head wrapped around the interface. Maybe I just need more tinkering, > but I think a video or 2 walking you through the basics would do a lot > to increase its user base, and in turn increase feedback and real life > applications using it. > > On Jun 8, 10:28 am, Fabrice3D <[email protected]> wrote: >>> - For max performance in away3d, should I be using AS3 classes or AWDs >>> for representing models? >> >> its not about performance, except both are parsed the fastest. >> awd supports Away data only. so no crap you don't need. >> as3 of course is super easy to use and prevents the loading blues. >> >>> - If so, what are the limitations of these formats? Do they have animation? >> >> I feel like an old LP:... No, not yet. >> >>> s there a prefab tutorial somewhere, or someone who wants to be an >>> angel and help me get started? No offense to fabrice because the >>> feature set is incredible and I really look forward to prefab speeding >>> my workflow, but right now I don't find it very intuitive and have a >>> hard time getting anything done in it. I would love to reciprocate by >>> making tutorials as I learn. >> >> Prefab will help you more or less, depending on the way you work and the >> tools you use. >> Otherwize it will become just an exporter to Away. >> >> tutorials... mmm, guilty! >> I do try make vids sometimes, but when I finally get a window to work on >> Prefab, what should I do? >> work on the app or use that time to build a vid, a better site, tuts, >> articles... >> From my point of view, and fire at me if not true, I have not the feeling >> the app is hard to understand or to be used. >> >> Away to AwayLite >> It all depends on what you're using Away for. >> but its not called Lite for nothing... >> >> Fabrice >> >> On Jun 8, 2010, at 3:55 PM, savagelook wrote: >> >> >> >>> like I mentioned in another post, I'm getting ready to start on a >>> large project and I'm trying to start down the right path. There's a >>> few things I'd like to be clear about. Feel free for any of these >>> points to tell me to RTFM and point me to a link if there is >>> documentation to reference. >> >>> - For max performance in away3d, should I be using AS3 classes or AWDs >>> for representing models? >>> - If so, what are the limitations of these formats? Do they have >>> animation? >>> - Is there a prefab tutorial somewhere, or someone who wants to be an >>> angel and help me get started? No offense to fabrice because the >>> feature set is incredible and I really look forward to prefab speeding >>> my workflow, but right now I don't find it very intuitive and have a >>> hard time getting anything done in it. I would love to reciprocate by >>> making tutorials as I learn. >>> - What are the major features I take for granted that might be missing >>> if I switched to away3dLite? What were the things that caught you off >>> guard when you switched to lite? >> >>> I'm sure I'll come up with more, but this is a good place to start. >>> Thanks for any feedback.
