Thanks for actually reading my original question :)

This seem like the place to look. There's also some methods like
getSpriteLayer and getShapeLayer on AbstractRenderSession that might
be related. I guess those objects are set by something external,
because AbstractRenderSession don't do anything with them.

I will try this when I get home and let you know.


On Jun 10, 6:21 am, Greg209 <[email protected]> wrote:
> A potential way (I think) would be to do something along the lines
> of.....
>
>      aBitmapDataOfSuitableSize.draw(_cube.ownSession.layer);
>
> This should draw the ownCanvas sprite of the Object3D into your
> bitmapdata. You'll probably need a matrix to the draw to get it to
> render in the correct location.
>
> Give it a try and let us know how it goes.
>
> Greg
>
> On Jun 10, 9:02 am, Fabrice3D <[email protected]> wrote:
>
> > oh I see.
> > To be honest I don't know.
> > ownCanvas generates internally a sprite holder, the one you want
> > but if you can access it... will ask Rob if I can reach him.
>
> > Very often, private/protected/internal items are defined that way, because 
> > there are other ways
> > to do some things. What do you want to achieve exactly?
>
> > Fabrice
>
> > On Jun 9, 2010, at 10:36 PM, Mexican Seafood wrote:
>
> > > I think what this guy wants is simply to know how to gain access the
> > > canvas object directly. Not how to add filters or anything. Am I right
> > > subb?
>
> > > And if that's not what HE wants, I still would like to know that
> > > because that's what I was looking for...
>
> > > On Jun 9, 3:38 pm, Fabrice3D <[email protected]> wrote:
> > >> myMesh.ownCanvas = true;
> > >> myMesh.filters = [new GlowFilter(0x99CC66, 64, 64)];
>
> > >> etc etc
>
> > >> Fabrice
>
> > >> On Jun 9, 2010, at 9:35 PM, subb wrote:
>
> > >>> Let me put this in other words :
> > >>> How can I access the canvas object?
>
> > >>> (I'm using 3.5.0)
>
> > >>> On Jun 9, 2:43 pm, subb <[email protected]> wrote:
> > >>>> Well, I know this, but, like I said, I can't use the filters array
> > >>>> because I want to create a custom filter (unless I use pixel bender,
> > >>>> but I'm trying not to).
>
> > >>>> On Jun 9, 1:24 pm, Michael Iv <[email protected]> wrote:
>
> > >>>>> SURE YOU CAN! Object3D filters  accepts array of filters just like a 
> > >>>>> regular
> > >>>>> flash display object.Man there is a lot of examples for this kind of 
> > >>>>> stuff
> > >>>>> in the Web . I like Wonderflhttp://wonderfl.net/
> > >>>>> there are a lot of examples you need there
>
> > >>>>> On Wed, Jun 9, 2010 at 5:31 PM, subb <[email protected]> wrote:
> > >>>>>> Well, I've done this step, but I can't access the "canvas" object, so
> > >>>>>> I can't modify it. And I want to create a custom effect using
> > >>>>>> BitmapData, so I cannot use the filters array.
>
> > >>>>>> On Jun 9, 10:15 am, Michael Iv <[email protected]> wrote:
> > >>>>>>> make the object ownCanvas=true , then you can apply any filter you 
> > >>>>>>> want
> > >>>>>> and
> > >>>>>>> create bitmap effects
>
> > >>>>>>> On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote:
> > >>>>>>>> Hi,
>
> > >>>>>>>> I'm trying to apply an effect on the result of the rendering pass 
> > >>>>>>>> and
> > >>>>>>>> I was wondering if there was an API for this.
>
> > >>>>>>>> Basically I want to capture the result of the rendering (ex: the
> > >>>>>>>> projected (2D) representation of a cube) in a bitmap and modify 
> > >>>>>>>> that
> > >>>>>>>> bitmap. I want to do this at the object level (on a cube, model, 
> > >>>>>>>> etc),
> > >>>>>>>> not on the view.
>
> > >>>>>>>> Basically, I want the same functionally that the filters array
> > >>>>>>>> provide, but with custom bitmap filter (not pixel bender).
>
> > >>>>>>>> If it's not possible with the current code, where should I look for
> > >>>>>>>> adding this functionality?
>
> > >>>>>>>> Thanks!
>
> > >>>>>>> --
> > >>>>>>> Michael Ivanov ,Programmer
> > >>>>>>> Neurotech Solutions Ltd.
> > >>>>>>> Flex|Air
> > >>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >>>>>>www.meetup.com/GO3D-Games-Opensource-3D/
> > >>>>>>> Tel:054-4962254
> > >>>>>>> [email protected]
> > >>>>>>> [email protected]
>
> > >>>>> --
> > >>>>> Michael Ivanov ,Programmer
> > >>>>> Neurotech Solutions Ltd.
> > >>>>> Flex|Air 
> > >>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > >>>>> Tel:054-4962254
> > >>>>> [email protected]
> > >>>>> [email protected]

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