I think what this guy wants is simply to know how to gain access the
canvas object directly. Not how to add filters or anything. Am I right
subb?

And if that's not what HE wants, I still would like to know that
because that's what I was looking for...



On Jun 9, 3:38 pm, Fabrice3D <[email protected]> wrote:
> myMesh.ownCanvas = true;
> myMesh.filters = [new GlowFilter(0x99CC66, 64, 64)];
>
> etc etc
>
> Fabrice
>
> On Jun 9, 2010, at 9:35 PM, subb wrote:
>
> > Let me put this in other words :
> > How can I access the canvas object?
>
> > (I'm using 3.5.0)
>
> > On Jun 9, 2:43 pm, subb <[email protected]> wrote:
> >> Well, I know this, but, like I said, I can't use the filters array
> >> because I want to create a custom filter (unless I use pixel bender,
> >> but I'm trying not to).
>
> >> On Jun 9, 1:24 pm, Michael Iv <[email protected]> wrote:
>
> >>> SURE YOU CAN! Object3D filters  accepts array of filters just like a 
> >>> regular
> >>> flash display object.Man there is a lot of examples for this kind of stuff
> >>> in the Web . I like Wonderflhttp://wonderfl.net/
> >>> there are a lot of examples you need there
>
> >>> On Wed, Jun 9, 2010 at 5:31 PM, subb <[email protected]> wrote:
> >>>> Well, I've done this step, but I can't access the "canvas" object, so
> >>>> I can't modify it. And I want to create a custom effect using
> >>>> BitmapData, so I cannot use the filters array.
>
> >>>> On Jun 9, 10:15 am, Michael Iv <[email protected]> wrote:
> >>>>> make the object ownCanvas=true , then you can apply any filter you want
> >>>> and
> >>>>> create bitmap effects
>
> >>>>> On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote:
> >>>>>> Hi,
>
> >>>>>> I'm trying to apply an effect on the result of the rendering pass and
> >>>>>> I was wondering if there was an API for this.
>
> >>>>>> Basically I want to capture the result of the rendering (ex: the
> >>>>>> projected (2D) representation of a cube) in a bitmap and modify that
> >>>>>> bitmap. I want to do this at the object level (on a cube, model, etc),
> >>>>>> not on the view.
>
> >>>>>> Basically, I want the same functionally that the filters array
> >>>>>> provide, but with custom bitmap filter (not pixel bender).
>
> >>>>>> If it's not possible with the current code, where should I look for
> >>>>>> adding this functionality?
>
> >>>>>> Thanks!
>
> >>>>> --
> >>>>> Michael Ivanov ,Programmer
> >>>>> Neurotech Solutions Ltd.
> >>>>> Flex|Air
> >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >>>>www.meetup.com/GO3D-Games-Opensource-3D/
> >>>>> Tel:054-4962254
> >>>>> [email protected]
> >>>>> [email protected]
>
> >>> --
> >>> Michael Ivanov ,Programmer
> >>> Neurotech Solutions Ltd.
> >>> Flex|Air 
> >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >>> Tel:054-4962254
> >>> [email protected]
> >>> [email protected]

Reply via email to