oh I see.
To be honest I don't know.
ownCanvas generates internally a sprite holder, the one you want
but if you can access it... will ask Rob if I can reach him.

Very often, private/protected/internal items are defined that way, because 
there are other ways
to do some things. What do you want to achieve exactly?

Fabrice

On Jun 9, 2010, at 10:36 PM, Mexican Seafood wrote:

> I think what this guy wants is simply to know how to gain access the
> canvas object directly. Not how to add filters or anything. Am I right
> subb?
> 
> And if that's not what HE wants, I still would like to know that
> because that's what I was looking for...
> 
> 
> 
> On Jun 9, 3:38 pm, Fabrice3D <[email protected]> wrote:
>> myMesh.ownCanvas = true;
>> myMesh.filters = [new GlowFilter(0x99CC66, 64, 64)];
>> 
>> etc etc
>> 
>> Fabrice
>> 
>> On Jun 9, 2010, at 9:35 PM, subb wrote:
>> 
>>> Let me put this in other words :
>>> How can I access the canvas object?
>> 
>>> (I'm using 3.5.0)
>> 
>>> On Jun 9, 2:43 pm, subb <[email protected]> wrote:
>>>> Well, I know this, but, like I said, I can't use the filters array
>>>> because I want to create a custom filter (unless I use pixel bender,
>>>> but I'm trying not to).
>> 
>>>> On Jun 9, 1:24 pm, Michael Iv <[email protected]> wrote:
>> 
>>>>> SURE YOU CAN! Object3D filters  accepts array of filters just like a 
>>>>> regular
>>>>> flash display object.Man there is a lot of examples for this kind of stuff
>>>>> in the Web . I like Wonderflhttp://wonderfl.net/
>>>>> there are a lot of examples you need there
>> 
>>>>> On Wed, Jun 9, 2010 at 5:31 PM, subb <[email protected]> wrote:
>>>>>> Well, I've done this step, but I can't access the "canvas" object, so
>>>>>> I can't modify it. And I want to create a custom effect using
>>>>>> BitmapData, so I cannot use the filters array.
>> 
>>>>>> On Jun 9, 10:15 am, Michael Iv <[email protected]> wrote:
>>>>>>> make the object ownCanvas=true , then you can apply any filter you want
>>>>>> and
>>>>>>> create bitmap effects
>> 
>>>>>>> On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote:
>>>>>>>> Hi,
>> 
>>>>>>>> I'm trying to apply an effect on the result of the rendering pass and
>>>>>>>> I was wondering if there was an API for this.
>> 
>>>>>>>> Basically I want to capture the result of the rendering (ex: the
>>>>>>>> projected (2D) representation of a cube) in a bitmap and modify that
>>>>>>>> bitmap. I want to do this at the object level (on a cube, model, etc),
>>>>>>>> not on the view.
>> 
>>>>>>>> Basically, I want the same functionally that the filters array
>>>>>>>> provide, but with custom bitmap filter (not pixel bender).
>> 
>>>>>>>> If it's not possible with the current code, where should I look for
>>>>>>>> adding this functionality?
>> 
>>>>>>>> Thanks!
>> 
>>>>>>> --
>>>>>>> Michael Ivanov ,Programmer
>>>>>>> Neurotech Solutions Ltd.
>>>>>>> Flex|Air
>>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>>>>>> www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>> Tel:054-4962254
>>>>>>> [email protected]
>>>>>>> [email protected]
>> 
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air 
>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]

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