Yea, that's it. I want to know how to access the canvas object (i.e. where the object is rendered).
On Jun 9, 4:20 pm, Mexican Seafood <[email protected]> wrote: > I think what this guy wants is simply to know how to gain access the > canvas object directly. Not how to add filters or anything. Am I right > subb? > > And if that's not what HE wants, I still would like to know that > because that's what I was looking for... > > On Jun 9, 3:38 pm, Fabrice3D <[email protected]> wrote: > > > myMesh.ownCanvas = true; > > myMesh.filters = [new GlowFilter(0x99CC66, 64, 64)]; > > > etc etc > > > Fabrice > > > On Jun 9, 2010, at 9:35 PM, subb wrote: > > > > Let me put this in other words : > > > How can I access the canvas object? > > > > (I'm using 3.5.0) > > > > On Jun 9, 2:43 pm, subb <[email protected]> wrote: > > >> Well, I know this, but, like I said, I can't use the filters array > > >> because I want to create a custom filter (unless I use pixel bender, > > >> but I'm trying not to). > > > >> On Jun 9, 1:24 pm, Michael Iv <[email protected]> wrote: > > > >>> SURE YOU CAN! Object3D filters accepts array of filters just like a > > >>> regular > > >>> flash display object.Man there is a lot of examples for this kind of > > >>> stuff > > >>> in the Web . I like Wonderflhttp://wonderfl.net/ > > >>> there are a lot of examples you need there > > > >>> On Wed, Jun 9, 2010 at 5:31 PM, subb <[email protected]> wrote: > > >>>> Well, I've done this step, but I can't access the "canvas" object, so > > >>>> I can't modify it. And I want to create a custom effect using > > >>>> BitmapData, so I cannot use the filters array. > > > >>>> On Jun 9, 10:15 am, Michael Iv <[email protected]> wrote: > > >>>>> make the object ownCanvas=true , then you can apply any filter you > > >>>>> want > > >>>> and > > >>>>> create bitmap effects > > > >>>>> On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote: > > >>>>>> Hi, > > > >>>>>> I'm trying to apply an effect on the result of the rendering pass and > > >>>>>> I was wondering if there was an API for this. > > > >>>>>> Basically I want to capture the result of the rendering (ex: the > > >>>>>> projected (2D) representation of a cube) in a bitmap and modify that > > >>>>>> bitmap. I want to do this at the object level (on a cube, model, > > >>>>>> etc), > > >>>>>> not on the view. > > > >>>>>> Basically, I want the same functionally that the filters array > > >>>>>> provide, but with custom bitmap filter (not pixel bender). > > > >>>>>> If it's not possible with the current code, where should I look for > > >>>>>> adding this functionality? > > > >>>>>> Thanks! > > > >>>>> -- > > >>>>> Michael Ivanov ,Programmer > > >>>>> Neurotech Solutions Ltd. > > >>>>> Flex|Air > > >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > >>>>www.meetup.com/GO3D-Games-Opensource-3D/ > > >>>>> Tel:054-4962254 > > >>>>> [email protected] > > >>>>> [email protected] > > > >>> -- > > >>> Michael Ivanov ,Programmer > > >>> Neurotech Solutions Ltd. > > >>> Flex|Air > > >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > >>> Tel:054-4962254 > > >>> [email protected] > > >>> [email protected]
