Yea, that's it. I want to know how to access the canvas object (i.e.
where the object is rendered).

On Jun 9, 4:20 pm, Mexican Seafood <[email protected]> wrote:
> I think what this guy wants is simply to know how to gain access the
> canvas object directly. Not how to add filters or anything. Am I right
> subb?
>
> And if that's not what HE wants, I still would like to know that
> because that's what I was looking for...
>
> On Jun 9, 3:38 pm, Fabrice3D <[email protected]> wrote:
>
> > myMesh.ownCanvas = true;
> > myMesh.filters = [new GlowFilter(0x99CC66, 64, 64)];
>
> > etc etc
>
> > Fabrice
>
> > On Jun 9, 2010, at 9:35 PM, subb wrote:
>
> > > Let me put this in other words :
> > > How can I access the canvas object?
>
> > > (I'm using 3.5.0)
>
> > > On Jun 9, 2:43 pm, subb <[email protected]> wrote:
> > >> Well, I know this, but, like I said, I can't use the filters array
> > >> because I want to create a custom filter (unless I use pixel bender,
> > >> but I'm trying not to).
>
> > >> On Jun 9, 1:24 pm, Michael Iv <[email protected]> wrote:
>
> > >>> SURE YOU CAN! Object3D filters  accepts array of filters just like a 
> > >>> regular
> > >>> flash display object.Man there is a lot of examples for this kind of 
> > >>> stuff
> > >>> in the Web . I like Wonderflhttp://wonderfl.net/
> > >>> there are a lot of examples you need there
>
> > >>> On Wed, Jun 9, 2010 at 5:31 PM, subb <[email protected]> wrote:
> > >>>> Well, I've done this step, but I can't access the "canvas" object, so
> > >>>> I can't modify it. And I want to create a custom effect using
> > >>>> BitmapData, so I cannot use the filters array.
>
> > >>>> On Jun 9, 10:15 am, Michael Iv <[email protected]> wrote:
> > >>>>> make the object ownCanvas=true , then you can apply any filter you 
> > >>>>> want
> > >>>> and
> > >>>>> create bitmap effects
>
> > >>>>> On Wed, Jun 9, 2010 at 5:12 PM, subb <[email protected]> wrote:
> > >>>>>> Hi,
>
> > >>>>>> I'm trying to apply an effect on the result of the rendering pass and
> > >>>>>> I was wondering if there was an API for this.
>
> > >>>>>> Basically I want to capture the result of the rendering (ex: the
> > >>>>>> projected (2D) representation of a cube) in a bitmap and modify that
> > >>>>>> bitmap. I want to do this at the object level (on a cube, model, 
> > >>>>>> etc),
> > >>>>>> not on the view.
>
> > >>>>>> Basically, I want the same functionally that the filters array
> > >>>>>> provide, but with custom bitmap filter (not pixel bender).
>
> > >>>>>> If it's not possible with the current code, where should I look for
> > >>>>>> adding this functionality?
>
> > >>>>>> Thanks!
>
> > >>>>> --
> > >>>>> Michael Ivanov ,Programmer
> > >>>>> Neurotech Solutions Ltd.
> > >>>>> Flex|Air
> > >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >>>>www.meetup.com/GO3D-Games-Opensource-3D/
> > >>>>> Tel:054-4962254
> > >>>>> [email protected]
> > >>>>> [email protected]
>
> > >>> --
> > >>> Michael Ivanov ,Programmer
> > >>> Neurotech Solutions Ltd.
> > >>> Flex|Air 
> > >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > >>> Tel:054-4962254
> > >>> [email protected]
> > >>> [email protected]

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