Whoops it should be

screenZoffset=100

not

screenZoffset(100)

On Wed, Jun 23, 2010 at 2:13 PM, Peter Kapelyan <[email protected]> wrote:

> Hi!
>
> if this is the regular Away3d (not lite) version, try something like:
>
> thinginfront.ownCanvas=true;
> thinginfront.screenZoffset(100);
> thinginback.ownCanvas=true;
> thinginback.screenZoffset(200);
>
> The screenZoffset will force it to render in that certain distance order.
>
> -Pete
>
>
> On Wed, Jun 23, 2010 at 2:03 PM, carlos.lunetta 
> <[email protected]>wrote:
>
>> Hello all
>>
>> I've read multiple posts about this topic, but I'm confused regarding
>> the latest/best practice regarding it.
>>
>> I have multiple planes - that have very close z depth from each other.
>> They won't move during the animation, but as the camera moves, I get z
>> sorting errors - planes that are a bit below, render on top.
>>
>> I want to force some objects to always be below others - to avoid
>> camera confusion.
>>
>> Some of the materials are swf vector, other are moviematerial -
>> segmenting does not help that much.
>>
>> What would be the best orientation for this case?
>>
>> Thanks a lot!
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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