Whoops it should be screenZoffset=100
not screenZoffset(100) On Wed, Jun 23, 2010 at 2:13 PM, Peter Kapelyan <[email protected]> wrote: > Hi! > > if this is the regular Away3d (not lite) version, try something like: > > thinginfront.ownCanvas=true; > thinginfront.screenZoffset(100); > thinginback.ownCanvas=true; > thinginback.screenZoffset(200); > > The screenZoffset will force it to render in that certain distance order. > > -Pete > > > On Wed, Jun 23, 2010 at 2:03 PM, carlos.lunetta > <[email protected]>wrote: > >> Hello all >> >> I've read multiple posts about this topic, but I'm confused regarding >> the latest/best practice regarding it. >> >> I have multiple planes - that have very close z depth from each other. >> They won't move during the animation, but as the camera moves, I get z >> sorting errors - planes that are a bit below, render on top. >> >> I want to force some objects to always be below others - to avoid >> camera confusion. >> >> Some of the materials are swf vector, other are moviematerial - >> segmenting does not help that much. >> >> What would be the best orientation for this case? >> >> Thanks a lot! > > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
