Its hard to picture your scene without a picture or demo, but have you tried:
- CORRECT_Z_ORDER or INTERSECTING_OBJECTS as your renderer - "ownCanvas = true" with pushfront/pushback for your planes On Jun 23, 2:03 pm, "carlos.lunetta" <[email protected]> wrote: > Hello all > > I've read multiple posts about this topic, but I'm confused regarding > the latest/best practice regarding it. > > I have multiple planes - that have very close z depth from each other. > They won't move during the animation, but as the camera moves, I get z > sorting errors - planes that are a bit below, render on top. > > I want to force some objects to always be below others - to avoid > camera confusion. > > Some of the materials are swf vector, other are moviematerial - > segmenting does not help that much. > > What would be the best orientation for this case? > > Thanks a lot!
