Its hard to picture your scene without a picture or demo, but have you
tried:

- CORRECT_Z_ORDER or INTERSECTING_OBJECTS as your renderer
- "ownCanvas = true" with pushfront/pushback for your planes

On Jun 23, 2:03 pm, "carlos.lunetta" <[email protected]> wrote:
> Hello all
>
> I've read multiple posts about this topic, but I'm confused regarding
> the latest/best practice regarding it.
>
> I have multiple planes - that have very close z depth from each other.
> They won't move during the animation, but as the camera moves, I get z
> sorting errors - planes that are a bit below, render on top.
>
> I want to force some objects to always be below others - to avoid
> camera confusion.
>
> Some of the materials are swf vector, other are moviematerial -
> segmenting does not help that much.
>
> What would be the best orientation for this case?
>
> Thanks a lot!

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