:) It took me several times posting that to finally memorize the correct spelling and letter case of that property :P
On Wed, Jun 23, 2010 at 2:16 PM, savagelook <[email protected]>wrote: > haha, i was just searching the asdocs cause I couldn't remember the > function for manually moving the zoffset. Thanks Peter. > > On Jun 23, 2:13 pm, Peter Kapelyan <[email protected]> wrote: > > Hi! > > > > if this is the regular Away3d (not lite) version, try something like: > > > > thinginfront.ownCanvas=true; > > thinginfront.screenZoffset(100); > > thinginback.ownCanvas=true; > > thinginback.screenZoffset(200); > > > > The screenZoffset will force it to render in that certain distance order. > > > > -Pete > > > > On Wed, Jun 23, 2010 at 2:03 PM, carlos.lunetta < > [email protected]>wrote: > > > > > > > > > > > > > Hello all > > > > > I've read multiple posts about this topic, but I'm confused regarding > > > the latest/best practice regarding it. > > > > > I have multiple planes - that have very close z depth from each other. > > > They won't move during the animation, but as the camera moves, I get z > > > sorting errors - planes that are a bit below, render on top. > > > > > I want to force some objects to always be below others - to avoid > > > camera confusion. > > > > > Some of the materials are swf vector, other are moviematerial - > > > segmenting does not help that much. > > > > > What would be the best orientation for this case? > > > > > Thanks a lot! > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
