:)

It took me several times posting that to finally memorize the correct
spelling and letter case of that property :P

On Wed, Jun 23, 2010 at 2:16 PM, savagelook <[email protected]>wrote:

> haha, i was just searching the asdocs cause I couldn't remember the
> function for manually moving the zoffset.  Thanks Peter.
>
> On Jun 23, 2:13 pm, Peter Kapelyan <[email protected]> wrote:
> > Hi!
> >
> > if this is the regular Away3d (not lite) version, try something like:
> >
> > thinginfront.ownCanvas=true;
> > thinginfront.screenZoffset(100);
> > thinginback.ownCanvas=true;
> > thinginback.screenZoffset(200);
> >
> > The screenZoffset will force it to render in that certain distance order.
> >
> > -Pete
> >
> > On Wed, Jun 23, 2010 at 2:03 PM, carlos.lunetta <
> [email protected]>wrote:
> >
> >
> >
> >
> >
> > > Hello all
> >
> > > I've read multiple posts about this topic, but I'm confused regarding
> > > the latest/best practice regarding it.
> >
> > > I have multiple planes - that have very close z depth from each other.
> > > They won't move during the animation, but as the camera moves, I get z
> > > sorting errors - planes that are a bit below, render on top.
> >
> > > I want to force some objects to always be below others - to avoid
> > > camera confusion.
> >
> > > Some of the materials are swf vector, other are moviematerial -
> > > segmenting does not help that much.
> >
> > > What would be the best orientation for this case?
> >
> > > Thanks a lot!
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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