Thanks for the replies! It's the ownCanvas property. I haven't worked
with Away3D for 8 months, my memory is not that good.

Peter you're the man.

Thanks,

Carlos

On Jun 23, 3:24 pm, Peter Kapelyan <[email protected]> wrote:
> :)
>
> It took me several times posting that to finally memorize the correct
> spelling and letter case of that property :P
>
> On Wed, Jun 23, 2010 at 2:16 PM, savagelook 
> <[email protected]>wrote:
>
>
>
> > haha, i was just searching the asdocs cause I couldn't remember the
> > function for manually moving the zoffset.  Thanks Peter.
>
> > On Jun 23, 2:13 pm, Peter Kapelyan <[email protected]> wrote:
> > > Hi!
>
> > > if this is the regular Away3d (not lite) version, try something like:
>
> > > thinginfront.ownCanvas=true;
> > > thinginfront.screenZoffset(100);
> > > thinginback.ownCanvas=true;
> > > thinginback.screenZoffset(200);
>
> > > The screenZoffset will force it to render in that certain distance order.
>
> > > -Pete
>
> > > On Wed, Jun 23, 2010 at 2:03 PM, carlos.lunetta <
> > [email protected]>wrote:
>
> > > > Hello all
>
> > > > I've read multiple posts about this topic, but I'm confused regarding
> > > > the latest/best practice regarding it.
>
> > > > I have multiple planes - that have very close z depth from each other.
> > > > They won't move during the animation, but as the camera moves, I get z
> > > > sorting errors - planes that are a bit below, render on top.
>
> > > > I want to force some objects to always be below others - to avoid
> > > > camera confusion.
>
> > > > Some of the materials are swf vector, other are moviematerial -
> > > > segmenting does not help that much.
>
> > > > What would be the best orientation for this case?
>
> > > > Thanks a lot!
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

Reply via email to