Hi! if this is the regular Away3d (not lite) version, try something like:
thinginfront.ownCanvas=true; thinginfront.screenZoffset(100); thinginback.ownCanvas=true; thinginback.screenZoffset(200); The screenZoffset will force it to render in that certain distance order. -Pete On Wed, Jun 23, 2010 at 2:03 PM, carlos.lunetta <[email protected]>wrote: > Hello all > > I've read multiple posts about this topic, but I'm confused regarding > the latest/best practice regarding it. > > I have multiple planes - that have very close z depth from each other. > They won't move during the animation, but as the camera moves, I get z > sorting errors - planes that are a bit below, render on top. > > I want to force some objects to always be below others - to avoid > camera confusion. > > Some of the materials are swf vector, other are moviematerial - > segmenting does not help that much. > > What would be the best orientation for this case? > > Thanks a lot! -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
