>  Is prefab creating wrong code?
thats a path issue
this means at compile time: file is not found

Prefab's embeds are always relative to class in map "images"
but once you compile, depending on project setup, you might need to change the 
embed urls.

Fabrice

On Jul 19, 2010, at 12:40 PM, le_unam wrote:

> hey thank you ... i downloaded and extracted flex. i get connection
> with flex and flash, too. But if i create an easy cube in prefab and
> export it as as3 it doesnt work. i get errors when compiling ... for
> example Variable Test_Cube_0_Bitmap is not defined. Is prefab creating
> wrong code?
> 
> On 19 Jul., 10:26, Freddie schroots <[email protected]> wrote:
>> Flash cs4 & cs5 need the Flex SDK, which you can download 
>> here:http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
>> 
>> Just extract it somewhere and select the directory when flash asks for flex
>> when publishing.
>> 
>> 2010/7/19 le_unam <[email protected]>
>> 
>>> Hey guys ... i`ve spend a lot of time in trying to create a rounded
>>> wall element. All options i found didnt work. LatheExtrusion semms to
>>> doesnt work with 3.5 and PathExtrusion is not that easy to handle
>>> without prefab. Are there any other options for rounded walls? My
>>> problem with prefab is that nothing that i export works. I only use
>>> Adobe Flash CS4. When i export something from prefab and try to use it
>>> in flash it always says something with flex or something like this,
>>> because of the embedd source code. how to use prefab with flash only?
>>> is there a way? are there tutorials? can anybody explain this with an
>>> easy example? = (
>> 
>>> would be nice ... thank you

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