as said in prior message, if you pass "rotation" (prior to 3.5)
you get a full rotation because the prop is NOT "rotation", its "revolutions"

so revolutions:.25 should work

Fabrice


On Jul 19, 2010, at 12:46 PM, le_unam wrote:

> hey fabrice thanks for your answer, too ... the rotation value in
> lathe doesnt work, right? it always produces a whole circle ... thats
> not useful for my intentions. i need a quarter circle ... 90° :-/
> 
> On 19 Jul., 12:40, le_unam <[email protected]> wrote:
>> hey thank you ... i downloaded and extracted flex. i get connection
>> with flex and flash, too. But if i create an easy cube in prefab and
>> export it as as3 it doesnt work. i get errors when compiling ... for
>> example Variable Test_Cube_0_Bitmap is not defined. Is prefab creating
>> wrong code?
>> 
>> On 19 Jul., 10:26, Freddie schroots <[email protected]> wrote:
>> 
>>> Flash cs4 & cs5 need the Flex SDK, which you can download 
>>> here:http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
>> 
>>> Just extract it somewhere and select the directory when flash asks for flex
>>> when publishing.
>> 
>>> 2010/7/19 le_unam <[email protected]>
>> 
>>>> Hey guys ... i`ve spend a lot of time in trying to create a rounded
>>>> wall element. All options i found didnt work. LatheExtrusion semms to
>>>> doesnt work with 3.5 and PathExtrusion is not that easy to handle
>>>> without prefab. Are there any other options for rounded walls? My
>>>> problem with prefab is that nothing that i export works. I only use
>>>> Adobe Flash CS4. When i export something from prefab and try to use it
>>>> in flash it always says something with flex or something like this,
>>>> because of the embedd source code. how to use prefab with flash only?
>>>> is there a way? are there tutorials? can anybody explain this with an
>>>> easy example? = (
>> 
>>>> would be nice ... thank you

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