as said in prior message, if you pass "rotation" (prior to 3.5) you get a full rotation because the prop is NOT "rotation", its "revolutions"
so revolutions:.25 should work Fabrice On Jul 19, 2010, at 12:46 PM, le_unam wrote: > hey fabrice thanks for your answer, too ... the rotation value in > lathe doesnt work, right? it always produces a whole circle ... thats > not useful for my intentions. i need a quarter circle ... 90° :-/ > > On 19 Jul., 12:40, le_unam <[email protected]> wrote: >> hey thank you ... i downloaded and extracted flex. i get connection >> with flex and flash, too. But if i create an easy cube in prefab and >> export it as as3 it doesnt work. i get errors when compiling ... for >> example Variable Test_Cube_0_Bitmap is not defined. Is prefab creating >> wrong code? >> >> On 19 Jul., 10:26, Freddie schroots <[email protected]> wrote: >> >>> Flash cs4 & cs5 need the Flex SDK, which you can download >>> here:http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK >> >>> Just extract it somewhere and select the directory when flash asks for flex >>> when publishing. >> >>> 2010/7/19 le_unam <[email protected]> >> >>>> Hey guys ... i`ve spend a lot of time in trying to create a rounded >>>> wall element. All options i found didnt work. LatheExtrusion semms to >>>> doesnt work with 3.5 and PathExtrusion is not that easy to handle >>>> without prefab. Are there any other options for rounded walls? My >>>> problem with prefab is that nothing that i export works. I only use >>>> Adobe Flash CS4. When i export something from prefab and try to use it >>>> in flash it always says something with flex or something like this, >>>> because of the embedd source code. how to use prefab with flash only? >>>> is there a way? are there tutorials? can anybody explain this with an >>>> easy example? = ( >> >>>> would be nice ... thank you
