ehm okay one problem with the lathe i have ... how to position or size the extrusion? it always has its y-center at y:0, thats not so good because my ground is at 0, so its devided by the ground. how can i lift the lathe up?
On 19 Jul., 13:51, le_unam <[email protected]> wrote: > well the latheextrusion is no problem ... thats easy to handle ... the > only problem was the rotation value ... my understanding prob was with > pathextrusion i think thats quite different to lathe extrusion isnt > it? > well i think that should now not be your problem, i try the lathe with > revolutions ... thank you. > > but whats with prefab? i cant find wrong urls. > > On 19 Jul., 13:42, Fabrice3D <[email protected]> wrote: > > > Look in Lathe tutorial, there's an image 'infographic' > > > Sent from an iPhone without Flash > > > On Jul 19, 2010, at 13:23, le_unam <[email protected]> wrote: > > > > ehm to reply to your prior message ... my prob with pathextrusion is > > > the whole thing i think ^^ > > > > maybe you can explain the functional principle ... i dont know why i > > > need so much different number3d values for example for path and > > > pathextrusion and pathrotation or how its called. i dont know the > > > relations between those values. > > > > On 19 Jul., 13:03, Fabrice3D <[email protected]> wrote: > > >> as said in prior message, if you pass "rotation" (prior to 3.5) > > >> you get a full rotation because the prop is NOT "rotation", its > > >> "revolutions" > > > >> so revolutions:.25 should work > > > >> Fabrice > > > >> On Jul 19, 2010, at 12:46 PM, le_unam wrote: > > > >>> hey fabrice thanks for your answer, too ... the rotation value in > > >>> lathe doesnt work, right? it always produces a whole circle ... > > >>> thats > > >>> not useful for my intentions. i need a quarter circle ... 90° :-/ > > > >>> On 19 Jul., 12:40, le_unam <[email protected]> wrote: > > >>>> hey thank you ... i downloaded and extracted flex. i get connection > > >>>> with flex and flash, too. But if i create an easy cube in prefab > > >>>> and > > >>>> export it as as3 it doesnt work. i get errors when compiling ... > > >>>> for > > >>>> example Variable Test_Cube_0_Bitmap is not defined. Is prefab > > >>>> creating > > >>>> wrong code? > > > >>>> On 19 Jul., 10:26, Freddie schroots <[email protected]> wrote: > > > >>>>> Flash cs4 & cs5 need the Flex SDK, which you can download > > >>>>> here:http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK > > > >>>>> Just extract it somewhere and select the directory when flash > > >>>>> asks for flex > > >>>>> when publishing. > > > >>>>> 2010/7/19 le_unam <[email protected]> > > > >>>>>> Hey guys ... i`ve spend a lot of time in trying to create a > > >>>>>> rounded > > >>>>>> wall element. All options i found didnt work. LatheExtrusion > > >>>>>> semms to > > >>>>>> doesnt work with 3.5 and PathExtrusion is not that easy to handle > > >>>>>> without prefab. Are there any other options for rounded walls? My > > >>>>>> problem with prefab is that nothing that i export works. I only > > >>>>>> use > > >>>>>> Adobe Flash CS4. When i export something from prefab and try to > > >>>>>> use it > > >>>>>> in flash it always says something with flex or something like > > >>>>>> this, > > >>>>>> because of the embedd source code. how to use prefab with flash > > >>>>>> only? > > >>>>>> is there a way? are there tutorials? can anybody explain this > > >>>>>> with an > > >>>>>> easy example? = ( > > > >>>>>> would be nice ... thank you
