a container is an option, but you can just move it
as it becomes a Mesh

if you do not pass centered:true, it will respect your profile

since it ignores values pass for the rotation axis (aixs = y, only x and z are 
used)
you obviously can pass a profile only in y positive
only thing required to move the mesh where you want it, its to change the x and 
z properties of the generated mesh


fabrice

On Jul 19, 2010, at 3:02 PM, le_unam wrote:

> oh ... got it ... with an objectcontainer. if there is another option
> maybe you can tell me ... but it works fine now ... thank you so much
> for spending time :-*
> 
> On 19 Jul., 14:44, le_unam <[email protected]> wrote:
>> ehm okay one problem with the lathe i have ... how to position or size
>> the extrusion? it always has its y-center at y:0, thats not so good
>> because my ground is at 0, so its devided by the ground. how can i
>> lift the lathe up?
>> 
>> On 19 Jul., 13:51, le_unam <[email protected]> wrote:
>> 
>>> well the latheextrusion is no problem ... thats easy to handle ... the
>>> only problem was the rotation value ... my understanding prob was with
>>> pathextrusion i think thats quite different to lathe extrusion isnt
>>> it?
>>> well i think that should now not be your problem, i try the lathe with
>>> revolutions ... thank you.
>> 
>>> but whats with prefab? i cant find wrong urls.
>> 
>>> On 19 Jul., 13:42, Fabrice3D <[email protected]> wrote:
>> 
>>>> Look in Lathe tutorial, there's an image 'infographic'
>> 
>>>> Sent from an iPhone without Flash
>> 
>>>> On Jul 19, 2010, at 13:23, le_unam <[email protected]> wrote:
>> 
>>>>> ehm to reply to your prior message ... my prob with pathextrusion is
>>>>> the whole thing i think ^^
>> 
>>>>> maybe you can explain the functional principle ... i dont know why i
>>>>> need so much different number3d values for example for path and
>>>>> pathextrusion and pathrotation or how its called. i dont know the
>>>>> relations between those values.
>> 
>>>>> On 19 Jul., 13:03, Fabrice3D <[email protected]> wrote:
>>>>>> as said in prior message, if you pass "rotation" (prior to 3.5)
>>>>>> you get a full rotation because the prop is NOT "rotation", its  
>>>>>> "revolutions"
>> 
>>>>>> so revolutions:.25 should work
>> 
>>>>>> Fabrice
>> 
>>>>>> On Jul 19, 2010, at 12:46 PM, le_unam wrote:
>> 
>>>>>>> hey fabrice thanks for your answer, too ... the rotation value in
>>>>>>> lathe doesnt work, right? it always produces a whole circle ...  
>>>>>>> thats
>>>>>>> not useful for my intentions. i need a quarter circle ... 90° :-/
>> 
>>>>>>> On 19 Jul., 12:40, le_unam <[email protected]> wrote:
>>>>>>>> hey thank you ... i downloaded and extracted flex. i get connection
>>>>>>>> with flex and flash, too. But if i create an easy cube in prefab  
>>>>>>>> and
>>>>>>>> export it as as3 it doesnt work. i get errors when compiling ...  
>>>>>>>> for
>>>>>>>> example Variable Test_Cube_0_Bitmap is not defined. Is prefab  
>>>>>>>> creating
>>>>>>>> wrong code?
>> 
>>>>>>>> On 19 Jul., 10:26, Freddie schroots <[email protected]> wrote:
>> 
>>>>>>>>> Flash cs4 & cs5 need the Flex SDK, which you can download  
>>>>>>>>> here:http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
>> 
>>>>>>>>> Just extract it somewhere and select the directory when flash  
>>>>>>>>> asks for flex
>>>>>>>>> when publishing.
>> 
>>>>>>>>> 2010/7/19 le_unam <[email protected]>
>> 
>>>>>>>>>> Hey guys ... i`ve spend a lot of time in trying to create a  
>>>>>>>>>> rounded
>>>>>>>>>> wall element. All options i found didnt work. LatheExtrusion  
>>>>>>>>>> semms to
>>>>>>>>>> doesnt work with 3.5 and PathExtrusion is not that easy to handle
>>>>>>>>>> without prefab. Are there any other options for rounded walls? My
>>>>>>>>>> problem with prefab is that nothing that i export works. I only  
>>>>>>>>>> use
>>>>>>>>>> Adobe Flash CS4. When i export something from prefab and try to  
>>>>>>>>>> use it
>>>>>>>>>> in flash it always says something with flex or something like  
>>>>>>>>>> this,
>>>>>>>>>> because of the embedd source code. how to use prefab with flash  
>>>>>>>>>> only?
>>>>>>>>>> is there a way? are there tutorials? can anybody explain this  
>>>>>>>>>> with an
>>>>>>>>>> easy example? = (
>> 
>>>>>>>>>> would be nice ... thank you

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