oh ... got it ... with an objectcontainer. if there is another option
maybe you can tell me ... but it works fine now ... thank you so much
for spending time :-*

On 19 Jul., 14:44, le_unam <[email protected]> wrote:
> ehm okay one problem with the lathe i have ... how to position or size
> the extrusion? it always has its y-center at y:0, thats not so good
> because my ground is at 0, so its devided by the ground. how can i
> lift the lathe up?
>
> On 19 Jul., 13:51, le_unam <[email protected]> wrote:
>
> > well the latheextrusion is no problem ... thats easy to handle ... the
> > only problem was the rotation value ... my understanding prob was with
> > pathextrusion i think thats quite different to lathe extrusion isnt
> > it?
> > well i think that should now not be your problem, i try the lathe with
> > revolutions ... thank you.
>
> > but whats with prefab? i cant find wrong urls.
>
> > On 19 Jul., 13:42, Fabrice3D <[email protected]> wrote:
>
> > > Look in Lathe tutorial, there's an image 'infographic'
>
> > > Sent from an iPhone without Flash
>
> > > On Jul 19, 2010, at 13:23, le_unam <[email protected]> wrote:
>
> > > > ehm to reply to your prior message ... my prob with pathextrusion is
> > > > the whole thing i think ^^
>
> > > > maybe you can explain the functional principle ... i dont know why i
> > > > need so much different number3d values for example for path and
> > > > pathextrusion and pathrotation or how its called. i dont know the
> > > > relations between those values.
>
> > > > On 19 Jul., 13:03, Fabrice3D <[email protected]> wrote:
> > > >> as said in prior message, if you pass "rotation" (prior to 3.5)
> > > >> you get a full rotation because the prop is NOT "rotation", its  
> > > >> "revolutions"
>
> > > >> so revolutions:.25 should work
>
> > > >> Fabrice
>
> > > >> On Jul 19, 2010, at 12:46 PM, le_unam wrote:
>
> > > >>> hey fabrice thanks for your answer, too ... the rotation value in
> > > >>> lathe doesnt work, right? it always produces a whole circle ...  
> > > >>> thats
> > > >>> not useful for my intentions. i need a quarter circle ... 90° :-/
>
> > > >>> On 19 Jul., 12:40, le_unam <[email protected]> wrote:
> > > >>>> hey thank you ... i downloaded and extracted flex. i get connection
> > > >>>> with flex and flash, too. But if i create an easy cube in prefab  
> > > >>>> and
> > > >>>> export it as as3 it doesnt work. i get errors when compiling ...  
> > > >>>> for
> > > >>>> example Variable Test_Cube_0_Bitmap is not defined. Is prefab  
> > > >>>> creating
> > > >>>> wrong code?
>
> > > >>>> On 19 Jul., 10:26, Freddie schroots <[email protected]> wrote:
>
> > > >>>>> Flash cs4 & cs5 need the Flex SDK, which you can download  
> > > >>>>> here:http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
>
> > > >>>>> Just extract it somewhere and select the directory when flash  
> > > >>>>> asks for flex
> > > >>>>> when publishing.
>
> > > >>>>> 2010/7/19 le_unam <[email protected]>
>
> > > >>>>>> Hey guys ... i`ve spend a lot of time in trying to create a  
> > > >>>>>> rounded
> > > >>>>>> wall element. All options i found didnt work. LatheExtrusion  
> > > >>>>>> semms to
> > > >>>>>> doesnt work with 3.5 and PathExtrusion is not that easy to handle
> > > >>>>>> without prefab. Are there any other options for rounded walls? My
> > > >>>>>> problem with prefab is that nothing that i export works. I only  
> > > >>>>>> use
> > > >>>>>> Adobe Flash CS4. When i export something from prefab and try to  
> > > >>>>>> use it
> > > >>>>>> in flash it always says something with flex or something like  
> > > >>>>>> this,
> > > >>>>>> because of the embedd source code. how to use prefab with flash  
> > > >>>>>> only?
> > > >>>>>> is there a way? are there tutorials? can anybody explain this  
> > > >>>>>> with an
> > > >>>>>> easy example? = (
>
> > > >>>>>> would be nice ... thank you

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