Hey Guys I've just made an update to the fp10 main engine that is the first in a series of optimising updates. This one is a little boring in terms of what it does, but i'll just go over the basics of whats changed
drawprimitives replaced by data arrays in all areas of engine all sprites now inherit form sprite3d and require the method addSprite to be used on scene objects iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the root class for what was iprimitiveconsumer, and iprimitiveprovider is now a single projection class primitiveprojector all projectors merged into primitiveprojector session classes renamed and moved to their own package away3d.core.session the first change has caused the most code updates, but from the outside this should not affect any application of the engine. the others updates could have minor effects that require a method rename or import rehash, but other than that, no functionality should be affected. let me know if this is otherwise for you! cheers Rob -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
