Hey Guys

I've just made an update to the fp10 main engine that is the first in a
series of optimising updates. This one is a little boring in terms of what
it does, but i'll just go over the basics of whats changed

drawprimitives replaced by data arrays in all areas of engine
all sprites now inherit form sprite3d and require the method addSprite to be
used on scene objects
iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now the root
class for what was iprimitiveconsumer, and iprimitiveprovider is now a
single projection class primitiveprojector
all projectors merged into primitiveprojector
session classes renamed and moved to their own package away3d.core.session

the first change has caused the most code updates, but from the outside this
should not affect any application of the engine. the others updates could
have minor effects that require a method rename or import rehash, but other
than that, no functionality should be affected. let me know if this is
otherwise for you!


cheers

Rob


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to