you want something like this :

var loader=new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad);
loader.load(new URLRequest("intro.swf"));

private function onLoad(e:Event):void {
  var material:MovieMaterial=new MovieMaterial(e.target.content);

// create your cube and add to scene etc.
}

probably the timing all screwed with your code, since it try to create
the material before the .swf had a chance to load

On Aug 5, 7:42 am, le_unam <[email protected]> wrote:
> hey guys ... now my swf-file is loaded in a movieclip, but my problem
> is how to get this applied as texture. My code for this is the
> following:
>
> private var mc:MovieClip;
> private var laden:Loader;
> private var url:URLRequest;
>
> mc = new MovieClip();
> addChild(mc);
>
> laden = new Loader();
> url = new URLRequest("intro.swf");
>
> laden.contentLoaderInfo.addEventListener(Event.COMPLETE, geladen);
> laden.load(url);
>
> var mbildschirm:MovieMaterial = new MovieMaterial(mc);
>
> tv = new Cube ( { material:mweiss, width:100, height:60, depth:6, y:
> 50, z:100 } );
> tv.cubeMaterials.front = mbildschirm;
> myScene.addChild(tv);
>
> public function geladen(e:Event):void
> {
>                 trace("Externer Film wurde geladen!");
>                 trace(e.target.content);
>                 mc.addChild(laden);
>
> }
>
> the swf file is shown in front of my scene but it is not applied on
> the "tv" = (
>
> does anybody know where my problem is? Or did i go the wrong way?
>
> greeeetz manu
>
> On 4 Aug., 12:08, le_unam <[email protected]> wrote:
>
>
>
> > what do you mean with container? what type of container? movieclip is
> > okay?
>
> > On 3 Aug., 15:49, Rich Elmes <[email protected]> wrote:
>
> > > exactly
>
> > > load the .swf into some container, pass the container as movieclip for
> > > the material :)
>
> > > On Aug 2, 2:30 pm, le_unam <[email protected]> wrote:
>
> > > > hey thanks ... ehm i am able to handle a movieclip as texture
> > > > (material) but i want to take a swf file. Do you mean that i should
> > > > load the swf file into the movieclip and then use the movieclip as
> > > > material?
>
> > > > On 2 Aug., 14:37, Rich Elmes <[email protected]> wrote:
>
> > > > > you want to 
> > > > > usehttp://away3d.com/livedocs/3.5.0_lib/away3d/materials/MovieMaterial.html
> > > > > for your plane.material
>
> > > > > also look at AnimatedBitmapMaterial
>
> > > > > On Aug 2, 10:28 am, le_unam <[email protected]> wrote:
>
> > > > > > hey guys ... is it possible to load an swf file as texture? how to 
> > > > > > do
> > > > > > that?
> > > > > > so we take an easy plane and the texture should be an swf file. any
> > > > > > ideas?

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