thank you thats it ... works fine ... thanks = )

On 5 Aug., 16:50, le_unam <[email protected]> wrote:
> ok thank you i will try it with creating a new swf with same
> properties, so flashplayer 10 and actionscript3 and adobe cs4 ....
> thank you = )
>
> On 5 Aug., 16:46, Peter Kapelyan <[email protected]> wrote:
>
> > It looks like you are trying to load a different version SWF (higher
> > version?). I forget what this error means, but I am sure that code I pasted
> > for you works since I've used it before to test and help another user on
> > this board.
>
> > -Pete
>
> > On Thu, Aug 5, 2010 at 10:21 AM, le_unam <[email protected]> wrote:
> > > hey thanks for this idea, but it says:
> > > avm1mo...@....... can not be converted into type flash.display.sprite
>
> > > hmmm, any idea?
>
> > > On 5 Aug., 14:58, Peter Kapelyan <[email protected]> wrote:
> > > > Try something like this:
>
> > > > laden.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoadedFunc);
>
> > > > then:
>
> > > > public function swfLoadedFunc(e:Event):void
> > > > {
> > > >    var myMovieMat=new MovieMaterial(e.target.content,
> > > {interactive:true});
> > > >    my3DObject.material= myMovieMat;
>
> > > > }
> > > > On Thu, Aug 5, 2010 at 2:42 AM, le_unam <[email protected]> wrote:
> > > > > hey guys ... now my swf-file is loaded in a movieclip, but my problem
> > > > > is how to get this applied as texture. My code for this is the
> > > > > following:
>
> > > > > private var mc:MovieClip;
> > > > > private var laden:Loader;
> > > > > private var url:URLRequest;
>
> > > > > mc = new MovieClip();
> > > > > addChild(mc);
>
> > > > > laden = new Loader();
> > > > > url = new URLRequest("intro.swf");
>
> > > > > laden.contentLoaderInfo.addEventListener(Event.COMPLETE, geladen);
> > > > > laden.load(url);
>
> > > > > var mbildschirm:MovieMaterial = new MovieMaterial(mc);
>
> > > > > tv = new Cube ( { material:mweiss, width:100, height:60, depth:6, y:
> > > > > 50, z:100 } );
> > > > > tv.cubeMaterials.front = mbildschirm;
> > > > > myScene.addChild(tv);
>
> > > > > public function geladen(e:Event):void
> > > > > {
> > > > >                trace("Externer Film wurde geladen!");
> > > > >                trace(e.target.content);
> > > > >                mc.addChild(laden);
> > > > > }
>
> > > > > the swf file is shown in front of my scene but it is not applied on
> > > > > the "tv" = (
>
> > > > > does anybody know where my problem is? Or did i go the wrong way?
>
> > > > > greeeetz manu
>
> > > > > On 4 Aug., 12:08, le_unam <[email protected]> wrote:
> > > > > > what do you mean with container? what type of container? movieclip 
> > > > > > is
> > > > > > okay?
>
> > > > > > On 3 Aug., 15:49, Rich Elmes <[email protected]> wrote:
>
> > > > > > > exactly
>
> > > > > > > load the .swf into some container, pass the container as movieclip
> > > for
> > > > > > > the material :)
>
> > > > > > > On Aug 2, 2:30 pm, le_unam <[email protected]> wrote:
>
> > > > > > > > hey thanks ... ehm i am able to handle a movieclip as texture
> > > > > > > > (material) but i want to take a swf file. Do you mean that i
> > > should
> > > > > > > > load the swf file into the movieclip and then use the movieclip
> > > as
> > > > > > > > material?
>
> > > > > > > > On 2 Aug., 14:37, Rich Elmes <[email protected]> wrote:
>
> > > > > > > > > you want to usehttp://
> > > > > away3d.com/livedocs/3.5.0_lib/away3d/materials/MovieMaterial.html
> > > > > > > > > for your plane.material
>
> > > > > > > > > also look at AnimatedBitmapMaterial
>
> > > > > > > > > On Aug 2, 10:28 am, le_unam <[email protected]> wrote:
>
> > > > > > > > > > hey guys ... is it possible to load an swf file as texture?
> > > how
> > > > > to do
> > > > > > > > > > that?
> > > > > > > > > > so we take an easy plane and the texture should be an swf
> > > file.
> > > > > any
> > > > > > > > > > ideas?
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

Reply via email to