oops, didn't see this... basically same deal, wait until .swf has loaded before creating the material
On Aug 5, 1:58 pm, Peter Kapelyan <[email protected]> wrote: > Try something like this: > > laden.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoadedFunc); > > then: > > public function swfLoadedFunc(e:Event):void > { > var myMovieMat=new MovieMaterial(e.target.content, {interactive:true}); > my3DObject.material= myMovieMat; > > > > > > } > On Thu, Aug 5, 2010 at 2:42 AM, le_unam <[email protected]> wrote: > > hey guys ... now my swf-file is loaded in a movieclip, but my problem > > is how to get this applied as texture. My code for this is the > > following: > > > private var mc:MovieClip; > > private var laden:Loader; > > private var url:URLRequest; > > > mc = new MovieClip(); > > addChild(mc); > > > laden = new Loader(); > > url = new URLRequest("intro.swf"); > > > laden.contentLoaderInfo.addEventListener(Event.COMPLETE, geladen); > > laden.load(url); > > > var mbildschirm:MovieMaterial = new MovieMaterial(mc); > > > tv = new Cube ( { material:mweiss, width:100, height:60, depth:6, y: > > 50, z:100 } ); > > tv.cubeMaterials.front = mbildschirm; > > myScene.addChild(tv); > > > public function geladen(e:Event):void > > { > > trace("Externer Film wurde geladen!"); > > trace(e.target.content); > > mc.addChild(laden); > > } > > > the swf file is shown in front of my scene but it is not applied on > > the "tv" = ( > > > does anybody know where my problem is? Or did i go the wrong way? > > > greeeetz manu > > > On 4 Aug., 12:08, le_unam <[email protected]> wrote: > > > what do you mean with container? what type of container? movieclip is > > > okay? > > > > On 3 Aug., 15:49, Rich Elmes <[email protected]> wrote: > > > > > exactly > > > > > load the .swf into some container, pass the container as movieclip for > > > > the material :) > > > > > On Aug 2, 2:30 pm, le_unam <[email protected]> wrote: > > > > > > hey thanks ... ehm i am able to handle a movieclip as texture > > > > > (material) but i want to take a swf file. Do you mean that i should > > > > > load the swf file into the movieclip and then use the movieclip as > > > > > material? > > > > > > On 2 Aug., 14:37, Rich Elmes <[email protected]> wrote: > > > > > > > you want to usehttp:// > > away3d.com/livedocs/3.5.0_lib/away3d/materials/MovieMaterial.html > > > > > > for your plane.material > > > > > > > also look at AnimatedBitmapMaterial > > > > > > > On Aug 2, 10:28 am, le_unam <[email protected]> wrote: > > > > > > > > hey guys ... is it possible to load an swf file as texture? how > > to do > > > > > > > that? > > > > > > > so we take an easy plane and the texture should be an swf file. > > any > > > > > > > ideas? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
