oops, didn't see this...  basically same deal, wait until .swf has
loaded before creating the material

On Aug 5, 1:58 pm, Peter Kapelyan <[email protected]> wrote:
> Try something like this:
>
> laden.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoadedFunc);
>
> then:
>
> public function swfLoadedFunc(e:Event):void
> {
>    var myMovieMat=new MovieMaterial(e.target.content, {interactive:true});
>    my3DObject.material= myMovieMat;
>
>
>
>
>
> }
> On Thu, Aug 5, 2010 at 2:42 AM, le_unam <[email protected]> wrote:
> > hey guys ... now my swf-file is loaded in a movieclip, but my problem
> > is how to get this applied as texture. My code for this is the
> > following:
>
> > private var mc:MovieClip;
> > private var laden:Loader;
> > private var url:URLRequest;
>
> > mc = new MovieClip();
> > addChild(mc);
>
> > laden = new Loader();
> > url = new URLRequest("intro.swf");
>
> > laden.contentLoaderInfo.addEventListener(Event.COMPLETE, geladen);
> > laden.load(url);
>
> > var mbildschirm:MovieMaterial = new MovieMaterial(mc);
>
> > tv = new Cube ( { material:mweiss, width:100, height:60, depth:6, y:
> > 50, z:100 } );
> > tv.cubeMaterials.front = mbildschirm;
> > myScene.addChild(tv);
>
> > public function geladen(e:Event):void
> > {
> >                trace("Externer Film wurde geladen!");
> >                trace(e.target.content);
> >                mc.addChild(laden);
> > }
>
> > the swf file is shown in front of my scene but it is not applied on
> > the "tv" = (
>
> > does anybody know where my problem is? Or did i go the wrong way?
>
> > greeeetz manu
>
> > On 4 Aug., 12:08, le_unam <[email protected]> wrote:
> > > what do you mean with container? what type of container? movieclip is
> > > okay?
>
> > > On 3 Aug., 15:49, Rich Elmes <[email protected]> wrote:
>
> > > > exactly
>
> > > > load the .swf into some container, pass the container as movieclip for
> > > > the material :)
>
> > > > On Aug 2, 2:30 pm, le_unam <[email protected]> wrote:
>
> > > > > hey thanks ... ehm i am able to handle a movieclip as texture
> > > > > (material) but i want to take a swf file. Do you mean that i should
> > > > > load the swf file into the movieclip and then use the movieclip as
> > > > > material?
>
> > > > > On 2 Aug., 14:37, Rich Elmes <[email protected]> wrote:
>
> > > > > > you want to usehttp://
> > away3d.com/livedocs/3.5.0_lib/away3d/materials/MovieMaterial.html
> > > > > > for your plane.material
>
> > > > > > also look at AnimatedBitmapMaterial
>
> > > > > > On Aug 2, 10:28 am, le_unam <[email protected]> wrote:
>
> > > > > > > hey guys ... is it possible to load an swf file as texture? how
> > to do
> > > > > > > that?
> > > > > > > so we take an easy plane and the texture should be an swf file.
> > any
> > > > > > > ideas?
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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