hey sorry its me again = ) is there a chance to scale the movieclip with the swf within over the face? so my swf is to big and i see just the edge of the movie at my object.
On 6 Aug., 08:54, le_unam <[email protected]> wrote: > thank you thats it ... works fine ... thanks = ) > > On 5 Aug., 16:50, le_unam <[email protected]> wrote: > > > ok thank you i will try it with creating a new swf with same > > properties, so flashplayer 10 and actionscript3 and adobe cs4 .... > > thank you = ) > > > On 5 Aug., 16:46, Peter Kapelyan <[email protected]> wrote: > > > > It looks like you are trying to load a different version SWF (higher > > > version?). I forget what this error means, but I am sure that code I > > > pasted > > > for you works since I've used it before to test and help another user on > > > this board. > > > > -Pete > > > > On Thu, Aug 5, 2010 at 10:21 AM, le_unam <[email protected]> wrote: > > > > hey thanks for this idea, but it says: > > > > avm1mo...@....... can not be converted into type flash.display.sprite > > > > > hmmm, any idea? > > > > > On 5 Aug., 14:58, Peter Kapelyan <[email protected]> wrote: > > > > > Try something like this: > > > > > > laden.contentLoaderInfo.addEventListener(Event.COMPLETE, > > > > > swfLoadedFunc); > > > > > > then: > > > > > > public function swfLoadedFunc(e:Event):void > > > > > { > > > > > var myMovieMat=new MovieMaterial(e.target.content, > > > > {interactive:true}); > > > > > my3DObject.material= myMovieMat; > > > > > > } > > > > > On Thu, Aug 5, 2010 at 2:42 AM, le_unam <[email protected]> wrote: > > > > > > hey guys ... now my swf-file is loaded in a movieclip, but my > > > > > > problem > > > > > > is how to get this applied as texture. My code for this is the > > > > > > following: > > > > > > > private var mc:MovieClip; > > > > > > private var laden:Loader; > > > > > > private var url:URLRequest; > > > > > > > mc = new MovieClip(); > > > > > > addChild(mc); > > > > > > > laden = new Loader(); > > > > > > url = new URLRequest("intro.swf"); > > > > > > > laden.contentLoaderInfo.addEventListener(Event.COMPLETE, geladen); > > > > > > laden.load(url); > > > > > > > var mbildschirm:MovieMaterial = new MovieMaterial(mc); > > > > > > > tv = new Cube ( { material:mweiss, width:100, height:60, depth:6, y: > > > > > > 50, z:100 } ); > > > > > > tv.cubeMaterials.front = mbildschirm; > > > > > > myScene.addChild(tv); > > > > > > > public function geladen(e:Event):void > > > > > > { > > > > > > trace("Externer Film wurde geladen!"); > > > > > > trace(e.target.content); > > > > > > mc.addChild(laden); > > > > > > } > > > > > > > the swf file is shown in front of my scene but it is not applied on > > > > > > the "tv" = ( > > > > > > > does anybody know where my problem is? Or did i go the wrong way? > > > > > > > greeeetz manu > > > > > > > On 4 Aug., 12:08, le_unam <[email protected]> wrote: > > > > > > > what do you mean with container? what type of container? > > > > > > > movieclip is > > > > > > > okay? > > > > > > > > On 3 Aug., 15:49, Rich Elmes <[email protected]> wrote: > > > > > > > > > exactly > > > > > > > > > load the .swf into some container, pass the container as > > > > > > > > movieclip > > > > for > > > > > > > > the material :) > > > > > > > > > On Aug 2, 2:30 pm, le_unam <[email protected]> wrote: > > > > > > > > > > hey thanks ... ehm i am able to handle a movieclip as texture > > > > > > > > > (material) but i want to take a swf file. Do you mean that i > > > > should > > > > > > > > > load the swf file into the movieclip and then use the > > > > > > > > > movieclip > > > > as > > > > > > > > > material? > > > > > > > > > > On 2 Aug., 14:37, Rich Elmes <[email protected]> wrote: > > > > > > > > > > > you want to usehttp:// > > > > > > away3d.com/livedocs/3.5.0_lib/away3d/materials/MovieMaterial.html > > > > > > > > > > for your plane.material > > > > > > > > > > > also look at AnimatedBitmapMaterial > > > > > > > > > > > On Aug 2, 10:28 am, le_unam <[email protected]> wrote: > > > > > > > > > > > > hey guys ... is it possible to load an swf file as > > > > > > > > > > > texture? > > > > how > > > > > > to do > > > > > > > > > > > that? > > > > > > > > > > > so we take an easy plane and the texture should be an swf > > > > file. > > > > > > any > > > > > > > > > > > ideas? > > > > > > -- > > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM
