test to activate the stats with rightclick and show if there a
rendered elements ... in this case you should check the image path in
the as file. prefab creates wrong image path. i deleted the custom
path propertie and it works.

On 27 Aug., 14:24, Freddie schroots <[email protected]> wrote:
> I am getting a white screen with the new trunk as well, 3.5 gives me no
> problems.
>
> 2010/8/25 le_unam <[email protected]>
>
> > hmm now no error message occours but i only get a clean white
> > screen :-/
>
> > can somebody check my files?  http://eyearmedia.de/hallooo.zip
>
> > On 25 Aug., 10:33, le_unam <[email protected]> wrote:
> > > 1004:Namespace wasnt found or is no compiling constant .... i think
> > > this is no flex problem right? DO know something about this issue? :-/
>
> > > On 25 Aug., 10:03, le_unam <[email protected]> wrote:
>
> > > > okay thank you fabrice ... this worked but now i get an other
> > > > errormessage when compiling ..... "use namespace arcane;"    and
> > > > "_noCLip = !_noClip;
>
> > > > i dont know what this means ... do u have any idea? for sure u have ^^
>
> > > > On 25 Aug., 09:55, Fabrice3D <[email protected]> wrote:
>
> > > > > If you are on CS5, the sdk should be at
> > > > > Adobe Flash CS5/common/configuration/ActionScript 3.0/flex_sdk
>
> > > > > on CS4
> > > > > Adobe Flash CS4/common/configuration/ActionScript 3.0/libs/flex_sdk_3
>
> > > > > in your fla under flash/as3 settings in tab "library path" you should
> > have "$(AppConfig)/ActionScript 3.0/libs"
> > > > > flash inserts this line for you if it fails to embed.
>
> > > > > Fabrice
>
> > > > > On Aug 25, 2010, at 8:13 AM, le_unam wrote:
>
> > > > > > hey plz help me flex sdk and flash ... i still cant get it running
> > = (
>
> > > > > > On 24 Aug., 15:03, le_unam <[email protected]> wrote:
> > > > > >> hmm i downloaded the adobe flex sdk 3.4.... extracted it and put
> > in
> > > > > >> the path, when flash said "flex sdk required". But it doesnt work.
> > I
> > > > > >> get a blank white screen and Flash asks everytime again for the
> > path.
> > > > > >> Why doesnt it work :-(
>
> > > > > >> On 24 Aug., 13:09, le_unam <[email protected]> wrote:
>
> > > > > >>> hey, i`m sorry i tried to find out something about flex or flash
> > ide
> > > > > >>> but i cant figure out what these programms are and how tu use
> > them. Do
> > > > > >>> i have to extract them and tell flash where the folder is
> > located? Or
> > > > > >>> do i have to run it standalone (if this is possible) or what
> > shell i
> > > > > >>> do. :-(
>
> > > > > >>> On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote:
>
> > > > > >>>>> hey fabrice ... well i created my model with cinema4d and i
> > didnt work
> > > > > >>>>> like a designer ;-)
>
> > > > > >>>> being one myself, I do now how easy it is to approximate. But in
> > this case, the code will have no mercy!
>
> > > > > >>>>> on my last try i
> > > > > >>>>> got the message that flex sdk is required because of embedd ...
> > is
> > > > > >>>>> there a chance to get prefab work without flex sdk? how?
>
> > > > > >>>> it comes standard even with Flash IDE
> > > > > >>>> That's for the embed.
> > > > > >>>> IDE will bug you once, and add the $appurl+sdk adress for you.
> > > > > >>>> save fla and recompile.
>
> > > > > >>>>> but okay i will try a simple rectangle area first
>
> > > > > >>>> make a cube... you will be inside. as shown in vid, ensure the
> > camera is placed inside.
>
> > > > > >>>> Fabrice
>
> > > > > >>>> On Aug 24, 2010, at 10:25 AM, le_unam wrote:
>
> > > > > >>>>> hey fabrice ... well i created my model with cinema4d and i
> > didnt work
> > > > > >>>>> like a designer ;-)
> > > > > >>>>> i only used exact positions by typing coordinates with the
> > keyboard,
> > > > > >>>>> but okay i will try a simple rectangle area first ... on my
> > last try i
> > > > > >>>>> got the message that flex sdk is required because of embedd ...
> > is
> > > > > >>>>> there a chance to get prefab work without flex sdk? how?
>
> > > > > >>>>> thanks a lot for your time!
>
> > > > > >>>>> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
> > > > > >>>>>>>>> (with possibly some minor changes to your model):
>
> > > > > >>>>>> your model needs to obey to some rules
>
> > > > > >>>>>> take a read at David's post on this.
>
> >http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>
> > > > > >>>>>> to help you visualize these rules:
> > > > > >>>>>> imagine your room is under pressure. say you inject gas in
> > there.
> > > > > >>>>>> To do this, the model needs to be sealed. means no holes in
> > the geometry.
> > > > > >>>>>> each vertex is having exact same position as the one used by
> > its neighbourg face.
>
> > > > > >>>>>> I insist on "exact same position ", not designer same
> > position, I mean here really same position.
> > > > > >>>>>> to do so, you need to use features such grid/lock to grid in
> > your app.
>
> > > > > >>>>>> You also need to keep in mind that the base needs to be
> > simple.
> > > > > >>>>>> so in your case, generate the model first without the doors.
> > keep just walls, ceiling and floor
> > > > > >>>>>> The doors you will add them later on as dynamic objects to the
> > tree
> > > > > >>>>>> simply by saying _tree.addChild(myDoor); like you would
> > addChild into your regular scene.
>
> > > > > >>>>>> also your walls, like real ones, will need to have a
> > thickness, single planes will not work really well if it works at all.
>
> > > > > >>>>>> Hope this simplist intro will help you getting started.
>
> > > > > >>>>>> Fabrice
>
> > > > > >>>>>> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>
> > > > > >>>>>>> Ehm the first steps work good, but when i press start in the
> > bsp/pvs
> > > > > >>>>>>> generator it goes till 100% and then it says ... warning!
> > there are
> > > > > >>>>>>> more portals than nodes. this might indictae an unsuitable
> > model or
> > > > > >>>>>>> errors in the geometry. than the porgramm closes.
>
> > > > > >>>>>>> what does this error mean? where is the error? in my c4d
> > model? what
> > > > > >>>>>>> can i change?
>
> > > > > >>>>>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote:
> > > > > >>>>>>>> oh sorry fabrice i didnt see the videolink = )
> > > > > >>>>>>>> i try it and maybe will be soon later here ;-)
>
> > > > > >>>>>>>> thank you
>
> > > > > >>>>>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]>
> > wrote:
>
> > > > > >>>>>>>>> Very cool video!
>
> > > > > >>>>>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <
> > [email protected]> wrote:
> > > > > >>>>>>>>>> Why don't you use the BSP feature for this? I mean, we've
> > added this feature especially for this kind of projects.
> > > > > >>>>>>>>>> It would fix all your issues and more....
>
> > > > > >>>>>>>>>> You're just 3 steps away (with possibly some minor changes
> > to your model):
> > > > > >>>>>>>>>> 1/ drop the model in Prefab
> > > > > >>>>>>>>>> 2/ press btn and wait,
> > > > > >>>>>>>>>> 3/ compile & play :))
>
> >http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>
> > > > > >>>>>>>>>> Fabrice
>
> > > > > >>>>>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>
> > > > > >>>>>>>>>>> Hey guys, can somebody maybe give me some tipps for
> > better performance
> > > > > >>>>>>>>>>> in my swf?
> > > > > >>>>>>>>>>> Maybe you have more experience with doing this. I saw
> > examples where
> > > > > >>>>>>>>>>> you can run through a map in away3d without these slowing
> > down issue
> > > > > >>>>>>>>>>> as in my swf.
> > > > > >>>>>>>>>>> What did i do wrong?
>
> > > > > >>>>>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i
> > use frustum
> > > > > >>>>>>>>>>> clipping and z-sorting, but i dont know any alternative
> > thing for
> > > > > >>>>>>>>>>> this. What about away3dlite? Is it very faster than 3.5?
> > maybe
> > > > > >>>>>>>>>>> somebody can help me a little bit.
>
> > > > > >>>>>>>>>>> greetz manu
>
> > > > > >>>>>>>>>>>http://eyearmedia.de/itt.swf

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