test to activate the stats with rightclick and show if there a rendered elements ... in this case you should check the image path in the as file. prefab creates wrong image path. i deleted the custom path propertie and it works.
On 27 Aug., 14:24, Freddie schroots <[email protected]> wrote: > I am getting a white screen with the new trunk as well, 3.5 gives me no > problems. > > 2010/8/25 le_unam <[email protected]> > > > hmm now no error message occours but i only get a clean white > > screen :-/ > > > can somebody check my files? http://eyearmedia.de/hallooo.zip > > > On 25 Aug., 10:33, le_unam <[email protected]> wrote: > > > 1004:Namespace wasnt found or is no compiling constant .... i think > > > this is no flex problem right? DO know something about this issue? :-/ > > > > On 25 Aug., 10:03, le_unam <[email protected]> wrote: > > > > > okay thank you fabrice ... this worked but now i get an other > > > > errormessage when compiling ..... "use namespace arcane;" and > > > > "_noCLip = !_noClip; > > > > > i dont know what this means ... do u have any idea? for sure u have ^^ > > > > > On 25 Aug., 09:55, Fabrice3D <[email protected]> wrote: > > > > > > If you are on CS5, the sdk should be at > > > > > Adobe Flash CS5/common/configuration/ActionScript 3.0/flex_sdk > > > > > > on CS4 > > > > > Adobe Flash CS4/common/configuration/ActionScript 3.0/libs/flex_sdk_3 > > > > > > in your fla under flash/as3 settings in tab "library path" you should > > have "$(AppConfig)/ActionScript 3.0/libs" > > > > > flash inserts this line for you if it fails to embed. > > > > > > Fabrice > > > > > > On Aug 25, 2010, at 8:13 AM, le_unam wrote: > > > > > > > hey plz help me flex sdk and flash ... i still cant get it running > > = ( > > > > > > > On 24 Aug., 15:03, le_unam <[email protected]> wrote: > > > > > >> hmm i downloaded the adobe flex sdk 3.4.... extracted it and put > > in > > > > > >> the path, when flash said "flex sdk required". But it doesnt work. > > I > > > > > >> get a blank white screen and Flash asks everytime again for the > > path. > > > > > >> Why doesnt it work :-( > > > > > > >> On 24 Aug., 13:09, le_unam <[email protected]> wrote: > > > > > > >>> hey, i`m sorry i tried to find out something about flex or flash > > ide > > > > > >>> but i cant figure out what these programms are and how tu use > > them. Do > > > > > >>> i have to extract them and tell flash where the folder is > > located? Or > > > > > >>> do i have to run it standalone (if this is possible) or what > > shell i > > > > > >>> do. :-( > > > > > > >>> On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote: > > > > > > >>>>> hey fabrice ... well i created my model with cinema4d and i > > didnt work > > > > > >>>>> like a designer ;-) > > > > > > >>>> being one myself, I do now how easy it is to approximate. But in > > this case, the code will have no mercy! > > > > > > >>>>> on my last try i > > > > > >>>>> got the message that flex sdk is required because of embedd ... > > is > > > > > >>>>> there a chance to get prefab work without flex sdk? how? > > > > > > >>>> it comes standard even with Flash IDE > > > > > >>>> That's for the embed. > > > > > >>>> IDE will bug you once, and add the $appurl+sdk adress for you. > > > > > >>>> save fla and recompile. > > > > > > >>>>> but okay i will try a simple rectangle area first > > > > > > >>>> make a cube... you will be inside. as shown in vid, ensure the > > camera is placed inside. > > > > > > >>>> Fabrice > > > > > > >>>> On Aug 24, 2010, at 10:25 AM, le_unam wrote: > > > > > > >>>>> hey fabrice ... well i created my model with cinema4d and i > > didnt work > > > > > >>>>> like a designer ;-) > > > > > >>>>> i only used exact positions by typing coordinates with the > > keyboard, > > > > > >>>>> but okay i will try a simple rectangle area first ... on my > > last try i > > > > > >>>>> got the message that flex sdk is required because of embedd ... > > is > > > > > >>>>> there a chance to get prefab work without flex sdk? how? > > > > > > >>>>> thanks a lot for your time! > > > > > > >>>>> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote: > > > > > >>>>>>>>> (with possibly some minor changes to your model): > > > > > > >>>>>> your model needs to obey to some rules > > > > > > >>>>>> take a read at David's post on this. > > >http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/ > > > > > > >>>>>> to help you visualize these rules: > > > > > >>>>>> imagine your room is under pressure. say you inject gas in > > there. > > > > > >>>>>> To do this, the model needs to be sealed. means no holes in > > the geometry. > > > > > >>>>>> each vertex is having exact same position as the one used by > > its neighbourg face. > > > > > > >>>>>> I insist on "exact same position ", not designer same > > position, I mean here really same position. > > > > > >>>>>> to do so, you need to use features such grid/lock to grid in > > your app. > > > > > > >>>>>> You also need to keep in mind that the base needs to be > > simple. > > > > > >>>>>> so in your case, generate the model first without the doors. > > keep just walls, ceiling and floor > > > > > >>>>>> The doors you will add them later on as dynamic objects to the > > tree > > > > > >>>>>> simply by saying _tree.addChild(myDoor); like you would > > addChild into your regular scene. > > > > > > >>>>>> also your walls, like real ones, will need to have a > > thickness, single planes will not work really well if it works at all. > > > > > > >>>>>> Hope this simplist intro will help you getting started. > > > > > > >>>>>> Fabrice > > > > > > >>>>>> On Aug 24, 2010, at 8:55 AM, le_unam wrote: > > > > > > >>>>>>> Ehm the first steps work good, but when i press start in the > > bsp/pvs > > > > > >>>>>>> generator it goes till 100% and then it says ... warning! > > there are > > > > > >>>>>>> more portals than nodes. this might indictae an unsuitable > > model or > > > > > >>>>>>> errors in the geometry. than the porgramm closes. > > > > > > >>>>>>> what does this error mean? where is the error? in my c4d > > model? what > > > > > >>>>>>> can i change? > > > > > > >>>>>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote: > > > > > >>>>>>>> oh sorry fabrice i didnt see the videolink = ) > > > > > >>>>>>>> i try it and maybe will be soon later here ;-) > > > > > > >>>>>>>> thank you > > > > > > >>>>>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> > > wrote: > > > > > > >>>>>>>>> Very cool video! > > > > > > >>>>>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D < > > [email protected]> wrote: > > > > > >>>>>>>>>> Why don't you use the BSP feature for this? I mean, we've > > added this feature especially for this kind of projects. > > > > > >>>>>>>>>> It would fix all your issues and more.... > > > > > > >>>>>>>>>> You're just 3 steps away (with possibly some minor changes > > to your model): > > > > > >>>>>>>>>> 1/ drop the model in Prefab > > > > > >>>>>>>>>> 2/ press btn and wait, > > > > > >>>>>>>>>> 3/ compile & play :)) > > >http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded > > > > > > >>>>>>>>>> Fabrice > > > > > > >>>>>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote: > > > > > > >>>>>>>>>>> Hey guys, can somebody maybe give me some tipps for > > better performance > > > > > >>>>>>>>>>> in my swf? > > > > > >>>>>>>>>>> Maybe you have more experience with doing this. I saw > > examples where > > > > > >>>>>>>>>>> you can run through a map in away3d without these slowing > > down issue > > > > > >>>>>>>>>>> as in my swf. > > > > > >>>>>>>>>>> What did i do wrong? > > > > > > >>>>>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i > > use frustum > > > > > >>>>>>>>>>> clipping and z-sorting, but i dont know any alternative > > thing for > > > > > >>>>>>>>>>> this. What about away3dlite? Is it very faster than 3.5? > > maybe > > > > > >>>>>>>>>>> somebody can help me a little bit. > > > > > > >>>>>>>>>>> greetz manu > > > > > > >>>>>>>>>>>http://eyearmedia.de/itt.swf
