okay thank you fabrice ... this worked but now i get an other
errormessage when compiling ..... "use namespace arcane;"    and
"_noCLip = !_noClip;

i dont know what this means ... do u have any idea? for sure u have ^^

On 25 Aug., 09:55, Fabrice3D <[email protected]> wrote:
> If you are on CS5, the sdk should be at
> Adobe Flash CS5/common/configuration/ActionScript 3.0/flex_sdk
>
> on CS4
> Adobe Flash CS4/common/configuration/ActionScript 3.0/libs/flex_sdk_3
>
> in your fla under flash/as3 settings in tab "library path" you should have 
> "$(AppConfig)/ActionScript 3.0/libs"
> flash inserts this line for you if it fails to embed.
>
> Fabrice
>
> On Aug 25, 2010, at 8:13 AM, le_unam wrote:
>
> > hey plz help me flex sdk and flash ... i still cant get it running = (
>
> > On 24 Aug., 15:03, le_unam <[email protected]> wrote:
> >> hmm i downloaded the adobe flex sdk 3.4.... extracted it and put in
> >> the path, when flash said "flex sdk required". But it doesnt work. I
> >> get a blank white screen and Flash asks everytime again for the path.
> >> Why doesnt it work :-(
>
> >> On 24 Aug., 13:09, le_unam <[email protected]> wrote:
>
> >>> hey, i`m sorry i tried to find out something about flex or flash ide
> >>> but i cant figure out what these programms are and how tu use them. Do
> >>> i have to extract them and tell flash where the folder is located? Or
> >>> do i have to run it standalone (if this is possible) or what shell i
> >>> do. :-(
>
> >>> On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote:
>
> >>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
> >>>>> like a designer ;-)
>
> >>>> being one myself, I do now how easy it is to approximate. But in this 
> >>>> case, the code will have no mercy!
>
> >>>>> on my last try i
> >>>>> got the message that flex sdk is required because of embedd ... is
> >>>>> there a chance to get prefab work without flex sdk? how?
>
> >>>> it comes standard even with Flash IDE
> >>>> That's for the embed.
> >>>> IDE will bug you once, and add the $appurl+sdk adress for you.
> >>>> save fla and recompile.
>
> >>>>> but okay i will try a simple rectangle area first
>
> >>>> make a cube... you will be inside. as shown in vid, ensure the camera is 
> >>>> placed inside.
>
> >>>> Fabrice
>
> >>>> On Aug 24, 2010, at 10:25 AM, le_unam wrote:
>
> >>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
> >>>>> like a designer ;-)
> >>>>> i only used exact positions by typing coordinates with the keyboard,
> >>>>> but okay i will try a simple rectangle area first ... on my last try i
> >>>>> got the message that flex sdk is required because of embedd ... is
> >>>>> there a chance to get prefab work without flex sdk? how?
>
> >>>>> thanks a lot for your time!
>
> >>>>> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
> >>>>>>>>> (with possibly some minor changes to your model):
>
> >>>>>> your model needs to obey to some rules
>
> >>>>>> take a read at David's post on this.
>
> >>>>>>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>
> >>>>>> to help you visualize these rules:
> >>>>>> imagine your room is under pressure. say you inject gas in there.
> >>>>>> To do this, the model needs to be sealed. means no holes in the 
> >>>>>> geometry.
> >>>>>> each vertex is having exact same position as the one used by its 
> >>>>>> neighbourg face.
>
> >>>>>> I insist on "exact same position ", not designer same position, I mean 
> >>>>>> here really same position.
> >>>>>> to do so, you need to use features such grid/lock to grid in your app.
>
> >>>>>> You also need to keep in mind that the base needs to be simple.
> >>>>>> so in your case, generate the model first without the doors. keep just 
> >>>>>> walls, ceiling and floor
> >>>>>> The doors you will add them later on as dynamic objects to the tree
> >>>>>> simply by saying _tree.addChild(myDoor); like you would addChild into 
> >>>>>> your regular scene.
>
> >>>>>> also your walls, like real ones, will need to have a thickness, single 
> >>>>>> planes will not work really well if it works at all.
>
> >>>>>> Hope this simplist intro will help you getting started.
>
> >>>>>> Fabrice
>
> >>>>>> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>
> >>>>>>> Ehm the first steps work good, but when i press start in the bsp/pvs
> >>>>>>> generator it goes till 100% and then it says ... warning! there are
> >>>>>>> more portals than nodes. this might indictae an unsuitable model or
> >>>>>>> errors in the geometry. than the porgramm closes.
>
> >>>>>>> what does this error mean? where is the error? in my c4d model? what
> >>>>>>> can i change?
>
> >>>>>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote:
> >>>>>>>> oh sorry fabrice i didnt see the videolink = )
> >>>>>>>> i try it and maybe will be soon later here ;-)
>
> >>>>>>>> thank you
>
> >>>>>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote:
>
> >>>>>>>>> Very cool video!
>
> >>>>>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> 
> >>>>>>>>> wrote:
> >>>>>>>>>> Why don't you use the BSP feature for this? I mean, we've added 
> >>>>>>>>>> this feature especially for this kind of projects.
> >>>>>>>>>> It would fix all your issues and more....
>
> >>>>>>>>>> You're just 3 steps away (with possibly some minor changes to your 
> >>>>>>>>>> model):
> >>>>>>>>>> 1/ drop the model in Prefab
> >>>>>>>>>> 2/ press btn and wait,
> >>>>>>>>>> 3/ compile & play :))
>
> >>>>>>>>>>http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>
> >>>>>>>>>> Fabrice
>
> >>>>>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>
> >>>>>>>>>>> Hey guys, can somebody maybe give me some tipps for better 
> >>>>>>>>>>> performance
> >>>>>>>>>>> in my swf?
> >>>>>>>>>>> Maybe you have more experience with doing this. I saw examples 
> >>>>>>>>>>> where
> >>>>>>>>>>> you can run through a map in away3d without these slowing down 
> >>>>>>>>>>> issue
> >>>>>>>>>>> as in my swf.
> >>>>>>>>>>> What did i do wrong?
>
> >>>>>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use 
> >>>>>>>>>>> frustum
> >>>>>>>>>>> clipping and z-sorting, but i dont know any alternative thing for
> >>>>>>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe
> >>>>>>>>>>> somebody can help me a little bit.
>
> >>>>>>>>>>> greetz manu
>
> >>>>>>>>>>>http://eyearmedia.de/itt.swf

Reply via email to