sounds like you do not have the propper Away engine version for the right player output.
Fabrice On Aug 25, 2010, at 10:33 AM, le_unam wrote: > 1004:Namespace wasnt found or is no compiling constant .... i think > this is no flex problem right? DO know something about this issue? :-/ > > On 25 Aug., 10:03, le_unam <[email protected]> wrote: >> okay thank you fabrice ... this worked but now i get an other >> errormessage when compiling ..... "use namespace arcane;" and >> "_noCLip = !_noClip; >> >> i dont know what this means ... do u have any idea? for sure u have ^^ >> >> On 25 Aug., 09:55, Fabrice3D <[email protected]> wrote: >> >>> If you are on CS5, the sdk should be at >>> Adobe Flash CS5/common/configuration/ActionScript 3.0/flex_sdk >> >>> on CS4 >>> Adobe Flash CS4/common/configuration/ActionScript 3.0/libs/flex_sdk_3 >> >>> in your fla under flash/as3 settings in tab "library path" you should have >>> "$(AppConfig)/ActionScript 3.0/libs" >>> flash inserts this line for you if it fails to embed. >> >>> Fabrice >> >>> On Aug 25, 2010, at 8:13 AM, le_unam wrote: >> >>>> hey plz help me flex sdk and flash ... i still cant get it running = ( >> >>>> On 24 Aug., 15:03, le_unam <[email protected]> wrote: >>>>> hmm i downloaded the adobe flex sdk 3.4.... extracted it and put in >>>>> the path, when flash said "flex sdk required". But it doesnt work. I >>>>> get a blank white screen and Flash asks everytime again for the path. >>>>> Why doesnt it work :-( >> >>>>> On 24 Aug., 13:09, le_unam <[email protected]> wrote: >> >>>>>> hey, i`m sorry i tried to find out something about flex or flash ide >>>>>> but i cant figure out what these programms are and how tu use them. Do >>>>>> i have to extract them and tell flash where the folder is located? Or >>>>>> do i have to run it standalone (if this is possible) or what shell i >>>>>> do. :-( >> >>>>>> On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote: >> >>>>>>>> hey fabrice ... well i created my model with cinema4d and i didnt work >>>>>>>> like a designer ;-) >> >>>>>>> being one myself, I do now how easy it is to approximate. But in this >>>>>>> case, the code will have no mercy! >> >>>>>>>> on my last try i >>>>>>>> got the message that flex sdk is required because of embedd ... is >>>>>>>> there a chance to get prefab work without flex sdk? how? >> >>>>>>> it comes standard even with Flash IDE >>>>>>> That's for the embed. >>>>>>> IDE will bug you once, and add the $appurl+sdk adress for you. >>>>>>> save fla and recompile. >> >>>>>>>> but okay i will try a simple rectangle area first >> >>>>>>> make a cube... you will be inside. as shown in vid, ensure the camera >>>>>>> is placed inside. >> >>>>>>> Fabrice >> >>>>>>> On Aug 24, 2010, at 10:25 AM, le_unam wrote: >> >>>>>>>> hey fabrice ... well i created my model with cinema4d and i didnt work >>>>>>>> like a designer ;-) >>>>>>>> i only used exact positions by typing coordinates with the keyboard, >>>>>>>> but okay i will try a simple rectangle area first ... on my last try i >>>>>>>> got the message that flex sdk is required because of embedd ... is >>>>>>>> there a chance to get prefab work without flex sdk? how? >> >>>>>>>> thanks a lot for your time! >> >>>>>>>> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote: >>>>>>>>>>>> (with possibly some minor changes to your model): >> >>>>>>>>> your model needs to obey to some rules >> >>>>>>>>> take a read at David's post on this. >> >>>>>>>>> http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/ >> >>>>>>>>> to help you visualize these rules: >>>>>>>>> imagine your room is under pressure. say you inject gas in there. >>>>>>>>> To do this, the model needs to be sealed. means no holes in the >>>>>>>>> geometry. >>>>>>>>> each vertex is having exact same position as the one used by its >>>>>>>>> neighbourg face. >> >>>>>>>>> I insist on "exact same position ", not designer same position, I >>>>>>>>> mean here really same position. >>>>>>>>> to do so, you need to use features such grid/lock to grid in your app. >> >>>>>>>>> You also need to keep in mind that the base needs to be simple. >>>>>>>>> so in your case, generate the model first without the doors. keep >>>>>>>>> just walls, ceiling and floor >>>>>>>>> The doors you will add them later on as dynamic objects to the tree >>>>>>>>> simply by saying _tree.addChild(myDoor); like you would addChild into >>>>>>>>> your regular scene. >> >>>>>>>>> also your walls, like real ones, will need to have a thickness, >>>>>>>>> single planes will not work really well if it works at all. >> >>>>>>>>> Hope this simplist intro will help you getting started. >> >>>>>>>>> Fabrice >> >>>>>>>>> On Aug 24, 2010, at 8:55 AM, le_unam wrote: >> >>>>>>>>>> Ehm the first steps work good, but when i press start in the bsp/pvs >>>>>>>>>> generator it goes till 100% and then it says ... warning! there are >>>>>>>>>> more portals than nodes. this might indictae an unsuitable model or >>>>>>>>>> errors in the geometry. than the porgramm closes. >> >>>>>>>>>> what does this error mean? where is the error? in my c4d model? what >>>>>>>>>> can i change? >> >>>>>>>>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote: >>>>>>>>>>> oh sorry fabrice i didnt see the videolink = ) >>>>>>>>>>> i try it and maybe will be soon later here ;-) >> >>>>>>>>>>> thank you >> >>>>>>>>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote: >> >>>>>>>>>>>> Very cool video! >> >>>>>>>>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> >>>>>>>>>>>> wrote: >>>>>>>>>>>>> Why don't you use the BSP feature for this? I mean, we've added >>>>>>>>>>>>> this feature especially for this kind of projects. >>>>>>>>>>>>> It would fix all your issues and more.... >> >>>>>>>>>>>>> You're just 3 steps away (with possibly some minor changes to >>>>>>>>>>>>> your model): >>>>>>>>>>>>> 1/ drop the model in Prefab >>>>>>>>>>>>> 2/ press btn and wait, >>>>>>>>>>>>> 3/ compile & play :)) >> >>>>>>>>>>>>> http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded >> >>>>>>>>>>>>> Fabrice >> >>>>>>>>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote: >> >>>>>>>>>>>>>> Hey guys, can somebody maybe give me some tipps for better >>>>>>>>>>>>>> performance >>>>>>>>>>>>>> in my swf? >>>>>>>>>>>>>> Maybe you have more experience with doing this. I saw examples >>>>>>>>>>>>>> where >>>>>>>>>>>>>> you can run through a map in away3d without these slowing down >>>>>>>>>>>>>> issue >>>>>>>>>>>>>> as in my swf. >>>>>>>>>>>>>> What did i do wrong? >> >>>>>>>>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use >>>>>>>>>>>>>> frustum >>>>>>>>>>>>>> clipping and z-sorting, but i dont know any alternative thing for >>>>>>>>>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe >>>>>>>>>>>>>> somebody can help me a little bit. >> >>>>>>>>>>>>>> greetz manu >> >>>>>>>>>>>>>> http://eyearmedia.de/itt.swf
