sounds like you do not have the propper Away engine version for the right 
player output.

Fabrice

On Aug 25, 2010, at 10:33 AM, le_unam wrote:

> 1004:Namespace wasnt found or is no compiling constant .... i think
> this is no flex problem right? DO know something about this issue? :-/
> 
> On 25 Aug., 10:03, le_unam <[email protected]> wrote:
>> okay thank you fabrice ... this worked but now i get an other
>> errormessage when compiling ..... "use namespace arcane;"    and
>> "_noCLip = !_noClip;
>> 
>> i dont know what this means ... do u have any idea? for sure u have ^^
>> 
>> On 25 Aug., 09:55, Fabrice3D <[email protected]> wrote:
>> 
>>> If you are on CS5, the sdk should be at
>>> Adobe Flash CS5/common/configuration/ActionScript 3.0/flex_sdk
>> 
>>> on CS4
>>> Adobe Flash CS4/common/configuration/ActionScript 3.0/libs/flex_sdk_3
>> 
>>> in your fla under flash/as3 settings in tab "library path" you should have 
>>> "$(AppConfig)/ActionScript 3.0/libs"
>>> flash inserts this line for you if it fails to embed.
>> 
>>> Fabrice
>> 
>>> On Aug 25, 2010, at 8:13 AM, le_unam wrote:
>> 
>>>> hey plz help me flex sdk and flash ... i still cant get it running = (
>> 
>>>> On 24 Aug., 15:03, le_unam <[email protected]> wrote:
>>>>> hmm i downloaded the adobe flex sdk 3.4.... extracted it and put in
>>>>> the path, when flash said "flex sdk required". But it doesnt work. I
>>>>> get a blank white screen and Flash asks everytime again for the path.
>>>>> Why doesnt it work :-(
>> 
>>>>> On 24 Aug., 13:09, le_unam <[email protected]> wrote:
>> 
>>>>>> hey, i`m sorry i tried to find out something about flex or flash ide
>>>>>> but i cant figure out what these programms are and how tu use them. Do
>>>>>> i have to extract them and tell flash where the folder is located? Or
>>>>>> do i have to run it standalone (if this is possible) or what shell i
>>>>>> do. :-(
>> 
>>>>>> On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote:
>> 
>>>>>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
>>>>>>>> like a designer ;-)
>> 
>>>>>>> being one myself, I do now how easy it is to approximate. But in this 
>>>>>>> case, the code will have no mercy!
>> 
>>>>>>>> on my last try i
>>>>>>>> got the message that flex sdk is required because of embedd ... is
>>>>>>>> there a chance to get prefab work without flex sdk? how?
>> 
>>>>>>> it comes standard even with Flash IDE
>>>>>>> That's for the embed.
>>>>>>> IDE will bug you once, and add the $appurl+sdk adress for you.
>>>>>>> save fla and recompile.
>> 
>>>>>>>> but okay i will try a simple rectangle area first
>> 
>>>>>>> make a cube... you will be inside. as shown in vid, ensure the camera 
>>>>>>> is placed inside.
>> 
>>>>>>> Fabrice
>> 
>>>>>>> On Aug 24, 2010, at 10:25 AM, le_unam wrote:
>> 
>>>>>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
>>>>>>>> like a designer ;-)
>>>>>>>> i only used exact positions by typing coordinates with the keyboard,
>>>>>>>> but okay i will try a simple rectangle area first ... on my last try i
>>>>>>>> got the message that flex sdk is required because of embedd ... is
>>>>>>>> there a chance to get prefab work without flex sdk? how?
>> 
>>>>>>>> thanks a lot for your time!
>> 
>>>>>>>> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>>> (with possibly some minor changes to your model):
>> 
>>>>>>>>> your model needs to obey to some rules
>> 
>>>>>>>>> take a read at David's post on this.
>> 
>>>>>>>>> http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>> 
>>>>>>>>> to help you visualize these rules:
>>>>>>>>> imagine your room is under pressure. say you inject gas in there.
>>>>>>>>> To do this, the model needs to be sealed. means no holes in the 
>>>>>>>>> geometry.
>>>>>>>>> each vertex is having exact same position as the one used by its 
>>>>>>>>> neighbourg face.
>> 
>>>>>>>>> I insist on "exact same position ", not designer same position, I 
>>>>>>>>> mean here really same position.
>>>>>>>>> to do so, you need to use features such grid/lock to grid in your app.
>> 
>>>>>>>>> You also need to keep in mind that the base needs to be simple.
>>>>>>>>> so in your case, generate the model first without the doors. keep 
>>>>>>>>> just walls, ceiling and floor
>>>>>>>>> The doors you will add them later on as dynamic objects to the tree
>>>>>>>>> simply by saying _tree.addChild(myDoor); like you would addChild into 
>>>>>>>>> your regular scene.
>> 
>>>>>>>>> also your walls, like real ones, will need to have a thickness, 
>>>>>>>>> single planes will not work really well if it works at all.
>> 
>>>>>>>>> Hope this simplist intro will help you getting started.
>> 
>>>>>>>>> Fabrice
>> 
>>>>>>>>> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>> 
>>>>>>>>>> Ehm the first steps work good, but when i press start in the bsp/pvs
>>>>>>>>>> generator it goes till 100% and then it says ... warning! there are
>>>>>>>>>> more portals than nodes. this might indictae an unsuitable model or
>>>>>>>>>> errors in the geometry. than the porgramm closes.
>> 
>>>>>>>>>> what does this error mean? where is the error? in my c4d model? what
>>>>>>>>>> can i change?
>> 
>>>>>>>>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote:
>>>>>>>>>>> oh sorry fabrice i didnt see the videolink = )
>>>>>>>>>>> i try it and maybe will be soon later here ;-)
>> 
>>>>>>>>>>> thank you
>> 
>>>>>>>>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote:
>> 
>>>>>>>>>>>> Very cool video!
>> 
>>>>>>>>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> 
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>> Why don't you use the BSP feature for this? I mean, we've added 
>>>>>>>>>>>>> this feature especially for this kind of projects.
>>>>>>>>>>>>> It would fix all your issues and more....
>> 
>>>>>>>>>>>>> You're just 3 steps away (with possibly some minor changes to 
>>>>>>>>>>>>> your model):
>>>>>>>>>>>>> 1/ drop the model in Prefab
>>>>>>>>>>>>> 2/ press btn and wait,
>>>>>>>>>>>>> 3/ compile & play :))
>> 
>>>>>>>>>>>>> http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>> 
>>>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>> 
>>>>>>>>>>>>>> Hey guys, can somebody maybe give me some tipps for better 
>>>>>>>>>>>>>> performance
>>>>>>>>>>>>>> in my swf?
>>>>>>>>>>>>>> Maybe you have more experience with doing this. I saw examples 
>>>>>>>>>>>>>> where
>>>>>>>>>>>>>> you can run through a map in away3d without these slowing down 
>>>>>>>>>>>>>> issue
>>>>>>>>>>>>>> as in my swf.
>>>>>>>>>>>>>> What did i do wrong?
>> 
>>>>>>>>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use 
>>>>>>>>>>>>>> frustum
>>>>>>>>>>>>>> clipping and z-sorting, but i dont know any alternative thing for
>>>>>>>>>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe
>>>>>>>>>>>>>> somebody can help me a little bit.
>> 
>>>>>>>>>>>>>> greetz manu
>> 
>>>>>>>>>>>>>> http://eyearmedia.de/itt.swf

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