1004:Namespace wasnt found or is no compiling constant .... i think
this is no flex problem right? DO know something about this issue? :-/

On 25 Aug., 10:03, le_unam <[email protected]> wrote:
> okay thank you fabrice ... this worked but now i get an other
> errormessage when compiling ..... "use namespace arcane;"    and
> "_noCLip = !_noClip;
>
> i dont know what this means ... do u have any idea? for sure u have ^^
>
> On 25 Aug., 09:55, Fabrice3D <[email protected]> wrote:
>
> > If you are on CS5, the sdk should be at
> > Adobe Flash CS5/common/configuration/ActionScript 3.0/flex_sdk
>
> > on CS4
> > Adobe Flash CS4/common/configuration/ActionScript 3.0/libs/flex_sdk_3
>
> > in your fla under flash/as3 settings in tab "library path" you should have 
> > "$(AppConfig)/ActionScript 3.0/libs"
> > flash inserts this line for you if it fails to embed.
>
> > Fabrice
>
> > On Aug 25, 2010, at 8:13 AM, le_unam wrote:
>
> > > hey plz help me flex sdk and flash ... i still cant get it running = (
>
> > > On 24 Aug., 15:03, le_unam <[email protected]> wrote:
> > >> hmm i downloaded the adobe flex sdk 3.4.... extracted it and put in
> > >> the path, when flash said "flex sdk required". But it doesnt work. I
> > >> get a blank white screen and Flash asks everytime again for the path.
> > >> Why doesnt it work :-(
>
> > >> On 24 Aug., 13:09, le_unam <[email protected]> wrote:
>
> > >>> hey, i`m sorry i tried to find out something about flex or flash ide
> > >>> but i cant figure out what these programms are and how tu use them. Do
> > >>> i have to extract them and tell flash where the folder is located? Or
> > >>> do i have to run it standalone (if this is possible) or what shell i
> > >>> do. :-(
>
> > >>> On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote:
>
> > >>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
> > >>>>> like a designer ;-)
>
> > >>>> being one myself, I do now how easy it is to approximate. But in this 
> > >>>> case, the code will have no mercy!
>
> > >>>>> on my last try i
> > >>>>> got the message that flex sdk is required because of embedd ... is
> > >>>>> there a chance to get prefab work without flex sdk? how?
>
> > >>>> it comes standard even with Flash IDE
> > >>>> That's for the embed.
> > >>>> IDE will bug you once, and add the $appurl+sdk adress for you.
> > >>>> save fla and recompile.
>
> > >>>>> but okay i will try a simple rectangle area first
>
> > >>>> make a cube... you will be inside. as shown in vid, ensure the camera 
> > >>>> is placed inside.
>
> > >>>> Fabrice
>
> > >>>> On Aug 24, 2010, at 10:25 AM, le_unam wrote:
>
> > >>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
> > >>>>> like a designer ;-)
> > >>>>> i only used exact positions by typing coordinates with the keyboard,
> > >>>>> but okay i will try a simple rectangle area first ... on my last try i
> > >>>>> got the message that flex sdk is required because of embedd ... is
> > >>>>> there a chance to get prefab work without flex sdk? how?
>
> > >>>>> thanks a lot for your time!
>
> > >>>>> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
> > >>>>>>>>> (with possibly some minor changes to your model):
>
> > >>>>>> your model needs to obey to some rules
>
> > >>>>>> take a read at David's post on this.
>
> > >>>>>>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>
> > >>>>>> to help you visualize these rules:
> > >>>>>> imagine your room is under pressure. say you inject gas in there.
> > >>>>>> To do this, the model needs to be sealed. means no holes in the 
> > >>>>>> geometry.
> > >>>>>> each vertex is having exact same position as the one used by its 
> > >>>>>> neighbourg face.
>
> > >>>>>> I insist on "exact same position ", not designer same position, I 
> > >>>>>> mean here really same position.
> > >>>>>> to do so, you need to use features such grid/lock to grid in your 
> > >>>>>> app.
>
> > >>>>>> You also need to keep in mind that the base needs to be simple.
> > >>>>>> so in your case, generate the model first without the doors. keep 
> > >>>>>> just walls, ceiling and floor
> > >>>>>> The doors you will add them later on as dynamic objects to the tree
> > >>>>>> simply by saying _tree.addChild(myDoor); like you would addChild 
> > >>>>>> into your regular scene.
>
> > >>>>>> also your walls, like real ones, will need to have a thickness, 
> > >>>>>> single planes will not work really well if it works at all.
>
> > >>>>>> Hope this simplist intro will help you getting started.
>
> > >>>>>> Fabrice
>
> > >>>>>> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>
> > >>>>>>> Ehm the first steps work good, but when i press start in the bsp/pvs
> > >>>>>>> generator it goes till 100% and then it says ... warning! there are
> > >>>>>>> more portals than nodes. this might indictae an unsuitable model or
> > >>>>>>> errors in the geometry. than the porgramm closes.
>
> > >>>>>>> what does this error mean? where is the error? in my c4d model? what
> > >>>>>>> can i change?
>
> > >>>>>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote:
> > >>>>>>>> oh sorry fabrice i didnt see the videolink = )
> > >>>>>>>> i try it and maybe will be soon later here ;-)
>
> > >>>>>>>> thank you
>
> > >>>>>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote:
>
> > >>>>>>>>> Very cool video!
>
> > >>>>>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> 
> > >>>>>>>>> wrote:
> > >>>>>>>>>> Why don't you use the BSP feature for this? I mean, we've added 
> > >>>>>>>>>> this feature especially for this kind of projects.
> > >>>>>>>>>> It would fix all your issues and more....
>
> > >>>>>>>>>> You're just 3 steps away (with possibly some minor changes to 
> > >>>>>>>>>> your model):
> > >>>>>>>>>> 1/ drop the model in Prefab
> > >>>>>>>>>> 2/ press btn and wait,
> > >>>>>>>>>> 3/ compile & play :))
>
> > >>>>>>>>>>http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>
> > >>>>>>>>>> Fabrice
>
> > >>>>>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>
> > >>>>>>>>>>> Hey guys, can somebody maybe give me some tipps for better 
> > >>>>>>>>>>> performance
> > >>>>>>>>>>> in my swf?
> > >>>>>>>>>>> Maybe you have more experience with doing this. I saw examples 
> > >>>>>>>>>>> where
> > >>>>>>>>>>> you can run through a map in away3d without these slowing down 
> > >>>>>>>>>>> issue
> > >>>>>>>>>>> as in my swf.
> > >>>>>>>>>>> What did i do wrong?
>
> > >>>>>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use 
> > >>>>>>>>>>> frustum
> > >>>>>>>>>>> clipping and z-sorting, but i dont know any alternative thing 
> > >>>>>>>>>>> for
> > >>>>>>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe
> > >>>>>>>>>>> somebody can help me a little bit.
>
> > >>>>>>>>>>> greetz manu
>
> > >>>>>>>>>>>http://eyearmedia.de/itt.swf

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