hey, i`m sorry i tried to find out something about flex or flash ide
but i cant figure out what these programms are and how tu use them. Do
i have to extract them and tell flash where the folder is located? Or
do i have to run it standalone (if this is possible) or what shell i
do. :-(

On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote:
> > hey fabrice ... well i created my model with cinema4d and i didnt work
> > like a designer ;-)
>
> being one myself, I do now how easy it is to approximate. But in this case, 
> the code will have no mercy!
>
> > on my last try i
> > got the message that flex sdk is required because of embedd ... is
> > there a chance to get prefab work without flex sdk? how?
>
> it comes standard even with Flash IDE
> That's for the embed.
> IDE will bug you once, and add the $appurl+sdk adress for you.
> save fla and recompile.
>
> > but okay i will try a simple rectangle area first
>
> make a cube... you will be inside. as shown in vid, ensure the camera is 
> placed inside.
>
> Fabrice
>
> On Aug 24, 2010, at 10:25 AM, le_unam wrote:
>
> > hey fabrice ... well i created my model with cinema4d and i didnt work
> > like a designer ;-)
> > i only used exact positions by typing coordinates with the keyboard,
> > but okay i will try a simple rectangle area first ... on my last try i
> > got the message that flex sdk is required because of embedd ... is
> > there a chance to get prefab work without flex sdk? how?
>
> > thanks a lot for your time!
>
> > On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
> >>>>> (with possibly some minor changes to your model):
>
> >> your model needs to obey to some rules
>
> >> take a read at David's post on this.
>
> >>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>
> >> to help you visualize these rules:
> >> imagine your room is under pressure. say you inject gas in there.
> >> To do this, the model needs to be sealed. means no holes in the geometry.
> >> each vertex is having exact same position as the one used by its 
> >> neighbourg face.
>
> >> I insist on "exact same position ", not designer same position, I mean 
> >> here really same position.
> >> to do so, you need to use features such grid/lock to grid in your app.
>
> >> You also need to keep in mind that the base needs to be simple.
> >> so in your case, generate the model first without the doors. keep just 
> >> walls, ceiling and floor
> >> The doors you will add them later on as dynamic objects to the tree
> >> simply by saying _tree.addChild(myDoor); like you would addChild into your 
> >> regular scene.
>
> >> also your walls, like real ones, will need to have a thickness, single 
> >> planes will not work really well if it works at all.
>
> >> Hope this simplist intro will help you getting started.
>
> >> Fabrice
>
> >> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>
> >>> Ehm the first steps work good, but when i press start in the bsp/pvs
> >>> generator it goes till 100% and then it says ... warning! there are
> >>> more portals than nodes. this might indictae an unsuitable model or
> >>> errors in the geometry. than the porgramm closes.
>
> >>> what does this error mean? where is the error? in my c4d model? what
> >>> can i change?
>
> >>> On 24 Aug., 08:13, le_unam <[email protected]> wrote:
> >>>> oh sorry fabrice i didnt see the videolink = )
> >>>> i try it and maybe will be soon later here ;-)
>
> >>>> thank you
>
> >>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote:
>
> >>>>> Very cool video!
>
> >>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> wrote:
> >>>>>> Why don't you use the BSP feature for this? I mean, we've added this 
> >>>>>> feature especially for this kind of projects.
> >>>>>> It would fix all your issues and more....
>
> >>>>>> You're just 3 steps away (with possibly some minor changes to your 
> >>>>>> model):
> >>>>>> 1/ drop the model in Prefab
> >>>>>> 2/ press btn and wait,
> >>>>>> 3/ compile & play :))
>
> >>>>>>http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>
> >>>>>> Fabrice
>
> >>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>
> >>>>>>> Hey guys, can somebody maybe give me some tipps for better performance
> >>>>>>> in my swf?
> >>>>>>> Maybe you have more experience with doing this. I saw examples where
> >>>>>>> you can run through a map in away3d without these slowing down issue
> >>>>>>> as in my swf.
> >>>>>>> What did i do wrong?
>
> >>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use frustum
> >>>>>>> clipping and z-sorting, but i dont know any alternative thing for
> >>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe
> >>>>>>> somebody can help me a little bit.
>
> >>>>>>> greetz manu
>
> >>>>>>>http://eyearmedia.de/itt.swf

Reply via email to