hey, i`m sorry i tried to find out something about flex or flash ide but i cant figure out what these programms are and how tu use them. Do i have to extract them and tell flash where the folder is located? Or do i have to run it standalone (if this is possible) or what shell i do. :-(
On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote: > > hey fabrice ... well i created my model with cinema4d and i didnt work > > like a designer ;-) > > being one myself, I do now how easy it is to approximate. But in this case, > the code will have no mercy! > > > on my last try i > > got the message that flex sdk is required because of embedd ... is > > there a chance to get prefab work without flex sdk? how? > > it comes standard even with Flash IDE > That's for the embed. > IDE will bug you once, and add the $appurl+sdk adress for you. > save fla and recompile. > > > but okay i will try a simple rectangle area first > > make a cube... you will be inside. as shown in vid, ensure the camera is > placed inside. > > Fabrice > > On Aug 24, 2010, at 10:25 AM, le_unam wrote: > > > hey fabrice ... well i created my model with cinema4d and i didnt work > > like a designer ;-) > > i only used exact positions by typing coordinates with the keyboard, > > but okay i will try a simple rectangle area first ... on my last try i > > got the message that flex sdk is required because of embedd ... is > > there a chance to get prefab work without flex sdk? how? > > > thanks a lot for your time! > > > On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote: > >>>>> (with possibly some minor changes to your model): > > >> your model needs to obey to some rules > > >> take a read at David's post on this. > > >>http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/ > > >> to help you visualize these rules: > >> imagine your room is under pressure. say you inject gas in there. > >> To do this, the model needs to be sealed. means no holes in the geometry. > >> each vertex is having exact same position as the one used by its > >> neighbourg face. > > >> I insist on "exact same position ", not designer same position, I mean > >> here really same position. > >> to do so, you need to use features such grid/lock to grid in your app. > > >> You also need to keep in mind that the base needs to be simple. > >> so in your case, generate the model first without the doors. keep just > >> walls, ceiling and floor > >> The doors you will add them later on as dynamic objects to the tree > >> simply by saying _tree.addChild(myDoor); like you would addChild into your > >> regular scene. > > >> also your walls, like real ones, will need to have a thickness, single > >> planes will not work really well if it works at all. > > >> Hope this simplist intro will help you getting started. > > >> Fabrice > > >> On Aug 24, 2010, at 8:55 AM, le_unam wrote: > > >>> Ehm the first steps work good, but when i press start in the bsp/pvs > >>> generator it goes till 100% and then it says ... warning! there are > >>> more portals than nodes. this might indictae an unsuitable model or > >>> errors in the geometry. than the porgramm closes. > > >>> what does this error mean? where is the error? in my c4d model? what > >>> can i change? > > >>> On 24 Aug., 08:13, le_unam <[email protected]> wrote: > >>>> oh sorry fabrice i didnt see the videolink = ) > >>>> i try it and maybe will be soon later here ;-) > > >>>> thank you > > >>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote: > > >>>>> Very cool video! > > >>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> wrote: > >>>>>> Why don't you use the BSP feature for this? I mean, we've added this > >>>>>> feature especially for this kind of projects. > >>>>>> It would fix all your issues and more.... > > >>>>>> You're just 3 steps away (with possibly some minor changes to your > >>>>>> model): > >>>>>> 1/ drop the model in Prefab > >>>>>> 2/ press btn and wait, > >>>>>> 3/ compile & play :)) > > >>>>>>http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded > > >>>>>> Fabrice > > >>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote: > > >>>>>>> Hey guys, can somebody maybe give me some tipps for better performance > >>>>>>> in my swf? > >>>>>>> Maybe you have more experience with doing this. I saw examples where > >>>>>>> you can run through a map in away3d without these slowing down issue > >>>>>>> as in my swf. > >>>>>>> What did i do wrong? > > >>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use frustum > >>>>>>> clipping and z-sorting, but i dont know any alternative thing for > >>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe > >>>>>>> somebody can help me a little bit. > > >>>>>>> greetz manu > > >>>>>>>http://eyearmedia.de/itt.swf
