If you are on CS5, the sdk should be at
Adobe Flash CS5/common/configuration/ActionScript 3.0/flex_sdk

on CS4
Adobe Flash CS4/common/configuration/ActionScript 3.0/libs/flex_sdk_3

in your fla under flash/as3 settings in tab "library path" you should have 
"$(AppConfig)/ActionScript 3.0/libs"
flash inserts this line for you if it fails to embed.

Fabrice


On Aug 25, 2010, at 8:13 AM, le_unam wrote:

> hey plz help me flex sdk and flash ... i still cant get it running = (
> 
> On 24 Aug., 15:03, le_unam <[email protected]> wrote:
>> hmm i downloaded the adobe flex sdk 3.4.... extracted it and put in
>> the path, when flash said "flex sdk required". But it doesnt work. I
>> get a blank white screen and Flash asks everytime again for the path.
>> Why doesnt it work :-(
>> 
>> On 24 Aug., 13:09, le_unam <[email protected]> wrote:
>> 
>>> hey, i`m sorry i tried to find out something about flex or flash ide
>>> but i cant figure out what these programms are and how tu use them. Do
>>> i have to extract them and tell flash where the folder is located? Or
>>> do i have to run it standalone (if this is possible) or what shell i
>>> do. :-(
>> 
>>> On 24 Aug., 10:42, Fabrice3D <[email protected]> wrote:
>> 
>>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
>>>>> like a designer ;-)
>> 
>>>> being one myself, I do now how easy it is to approximate. But in this 
>>>> case, the code will have no mercy!
>> 
>>>>> on my last try i
>>>>> got the message that flex sdk is required because of embedd ... is
>>>>> there a chance to get prefab work without flex sdk? how?
>> 
>>>> it comes standard even with Flash IDE
>>>> That's for the embed.
>>>> IDE will bug you once, and add the $appurl+sdk adress for you.
>>>> save fla and recompile.
>> 
>>>>> but okay i will try a simple rectangle area first
>> 
>>>> make a cube... you will be inside. as shown in vid, ensure the camera is 
>>>> placed inside.
>> 
>>>> Fabrice
>> 
>>>> On Aug 24, 2010, at 10:25 AM, le_unam wrote:
>> 
>>>>> hey fabrice ... well i created my model with cinema4d and i didnt work
>>>>> like a designer ;-)
>>>>> i only used exact positions by typing coordinates with the keyboard,
>>>>> but okay i will try a simple rectangle area first ... on my last try i
>>>>> got the message that flex sdk is required because of embedd ... is
>>>>> there a chance to get prefab work without flex sdk? how?
>> 
>>>>> thanks a lot for your time!
>> 
>>>>> On 24 Aug., 09:57, Fabrice3D <[email protected]> wrote:
>>>>>>>>> (with possibly some minor changes to your model):
>> 
>>>>>> your model needs to obey to some rules
>> 
>>>>>> take a read at David's post on this.
>> 
>>>>>> http://www.derschmale.com/2010/04/22/bsppvs-released-in-away-3-5-0/
>> 
>>>>>> to help you visualize these rules:
>>>>>> imagine your room is under pressure. say you inject gas in there.
>>>>>> To do this, the model needs to be sealed. means no holes in the geometry.
>>>>>> each vertex is having exact same position as the one used by its 
>>>>>> neighbourg face.
>> 
>>>>>> I insist on "exact same position ", not designer same position, I mean 
>>>>>> here really same position.
>>>>>> to do so, you need to use features such grid/lock to grid in your app.
>> 
>>>>>> You also need to keep in mind that the base needs to be simple.
>>>>>> so in your case, generate the model first without the doors. keep just 
>>>>>> walls, ceiling and floor
>>>>>> The doors you will add them later on as dynamic objects to the tree
>>>>>> simply by saying _tree.addChild(myDoor); like you would addChild into 
>>>>>> your regular scene.
>> 
>>>>>> also your walls, like real ones, will need to have a thickness, single 
>>>>>> planes will not work really well if it works at all.
>> 
>>>>>> Hope this simplist intro will help you getting started.
>> 
>>>>>> Fabrice
>> 
>>>>>> On Aug 24, 2010, at 8:55 AM, le_unam wrote:
>> 
>>>>>>> Ehm the first steps work good, but when i press start in the bsp/pvs
>>>>>>> generator it goes till 100% and then it says ... warning! there are
>>>>>>> more portals than nodes. this might indictae an unsuitable model or
>>>>>>> errors in the geometry. than the porgramm closes.
>> 
>>>>>>> what does this error mean? where is the error? in my c4d model? what
>>>>>>> can i change?
>> 
>>>>>>> On 24 Aug., 08:13, le_unam <[email protected]> wrote:
>>>>>>>> oh sorry fabrice i didnt see the videolink = )
>>>>>>>> i try it and maybe will be soon later here ;-)
>> 
>>>>>>>> thank you
>> 
>>>>>>>> On 23 Aug., 21:26, Bob Warfield <[email protected]> wrote:
>> 
>>>>>>>>> Very cool video!
>> 
>>>>>>>>> On Mon, Aug 23, 2010 at 12:19 PM, Fabrice3D <[email protected]> 
>>>>>>>>> wrote:
>>>>>>>>>> Why don't you use the BSP feature for this? I mean, we've added this 
>>>>>>>>>> feature especially for this kind of projects.
>>>>>>>>>> It would fix all your issues and more....
>> 
>>>>>>>>>> You're just 3 steps away (with possibly some minor changes to your 
>>>>>>>>>> model):
>>>>>>>>>> 1/ drop the model in Prefab
>>>>>>>>>> 2/ press btn and wait,
>>>>>>>>>> 3/ compile & play :))
>> 
>>>>>>>>>> http://www.youtube.com/watch?v=VH3etYMjf94&feature=player_embedded
>> 
>>>>>>>>>> Fabrice
>> 
>>>>>>>>>> On Aug 23, 2010, at 3:54 PM, le_unam wrote:
>> 
>>>>>>>>>>> Hey guys, can somebody maybe give me some tipps for better 
>>>>>>>>>>> performance
>>>>>>>>>>> in my swf?
>>>>>>>>>>> Maybe you have more experience with doing this. I saw examples where
>>>>>>>>>>> you can run through a map in away3d without these slowing down issue
>>>>>>>>>>> as in my swf.
>>>>>>>>>>> What did i do wrong?
>> 
>>>>>>>>>>> My Obj file is 51kb big, so its very lowpoly modelled. i use frustum
>>>>>>>>>>> clipping and z-sorting, but i dont know any alternative thing for
>>>>>>>>>>> this. What about away3dlite? Is it very faster than 3.5? maybe
>>>>>>>>>>> somebody can help me a little bit.
>> 
>>>>>>>>>>> greetz manu
>> 
>>>>>>>>>>> http://eyearmedia.de/itt.swf

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