Thank you for your quick reply. I don't really need such complex physics, I will eventually make a much simpler version of it. In fact, it is because I don't want a full featured physics engine that I am having this problem, otherwise gravity itself would solve my problem. But since flash is the art of the minimum, I was wondering how I would do what I ask in a simple way, but at the same time the correct way, not hacks after hacks. Later, I can always explore a more complex system as flash goes more and more into 3D and the amazing away3d developers release more and more magic releases. But for now all I really want is a good (not too hackish), simple and functional way of making the car have a ground as if it was bound by gravity. Can you point me to that blog please? Thank you once again
On Oct 6, 5:33 pm, Michael Iv <[email protected]> wrote: > :)) Your question is more like "Explain me in a most simple way How do I > assemble a ballistic rocket... Now seriously : if you need a physical car > the elevation reader is not enough .You will need to add such props like > acceleration ,friction ,gravity ,dumping ,restitution etc. If you remember > well mechanics from your high school you can get it done by yourself. > Fortunately there are physics libs like JigLib WOW (3d) and Box2 (2d) which > can make your life easier .JigLIb has JCar object for the physics cars > setups .The only problem with this lib is that it eats CPU considerably / > > Also if you want a car which is without physical behavior (just driving > interaction) you can biild it quite simply (see the blog og Mike Lovely with > some nice examples there. > > Cheers. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
