Thank you for your quick reply. I don't really need such complex
physics, I will eventually make a much simpler version of it. In fact,
it is because I don't want a full featured physics engine that I am
having this problem, otherwise gravity itself would solve my problem.
But since flash is the art of the minimum, I was wondering how I would
do what I ask in a simple way, but at the same time the correct way,
not hacks after hacks. Later, I can always explore a more complex
system as flash goes more and more into 3D and the amazing away3d
developers release more and more magic releases. But for now all I
really want is a good (not too hackish), simple and functional way of
making the car have a ground as if it was bound by gravity. Can you
point me to that blog please?
Thank you once again

On Oct 6, 5:33 pm, Michael Iv <[email protected]> wrote:
> :)) Your question is more like "Explain me in a most simple way How do I
> assemble a  ballistic rocket... Now seriously : if you need a physical car
> the elevation reader is not enough .You will need to add such props like
> acceleration ,friction ,gravity ,dumping ,restitution etc. If you remember
> well mechanics from your high school you can get it done by yourself.
> Fortunately there are physics libs like JigLib WOW (3d) and Box2 (2d) which
> can make your life easier .JigLIb has JCar object for the physics cars
> setups .The only problem with this lib is that it eats CPU considerably /
>
> Also if you want a car which is without physical behavior (just driving
> interaction) you can biild it quite simply (see the blog og Mike Lovely with
> some nice examples there.
>
> Cheers.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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