If you don't need too many features of the engine use Away3DLite. The rest
of your questions are too general,I mean if your scene needs to have a lot
of geometry you can use BSP (remember that you have to create a completely
closed model for this so that this is not too useful for open scenes).Though
you can setup a relatively lite scene without it if you optimize your stuff
well.But really it depends on your game detailed specs .

On Wed, Oct 6, 2010 at 6:52 PM, Gil Matos <[email protected]> wrote:

> Great, I will be spending the next few hours exploring it. Just one
> last question, do I need the full away3d or can I get away with the
> lite version? Map levels are static and use texture maping, the car
> will either be texture mapped or have a custom image on top of it. All
> I need is like two cars in the same map firing weapons and whatever at
> each other with crude physics. Also, is awd worth it? I mean for the
> map, does making a bsp tree give much more fps?
>
> Thanks
>
> On Oct 6, 5:47 pm, Michael Iv <[email protected]> wrote:
> > http://professionalpapervision.wordpress.com/
> >
> > Basically he writes on PV3D but he has got Away3d post too,
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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