Cool - thanks!
On Oct 14, 4:06 pm, Fabrice3D <[email protected]> wrote: > one of the very few help/tut I have so > farhttp://www.youtube.com/watch?v=D-YKdVsO07s > > On Oct 14, 2010, at 5:02 PM, jonny wrote: > > > > > Ok yes it did work with a sphere so it must be something to do with > > planes. > > > In preFab I created a plane primitive and applied a texture to it. Now > > I cant quite work out how to add anchor points for my path. > > > I do Geometry->Path Editor > > > Then I create a New Path in the Path Editor window. In this window I > > can click points which will define the anchor points in the path but > > the Path Editor Window does not show the texture, I have to keep > > looking in the main window to see where I should be placing them. Im > > not sure if im doing this correctly? Am I able to see the texture > > somehow in the Path Editor? > > > Great App by the way - very impressive! > > > P.S Im not working in f10 purely because we only have CS3 in the > > office. Hopefully getting an upgrade soon :) > > > On Oct 14, 3:38 pm, Michael Iv <[email protected]> wrote: > >> Fabrice you should invest more in promotion of you App ;)) > > >> On Thu, Oct 14, 2010 at 4:36 PM, Fabrice3D <[email protected]> wrote: > >>>> I did not even know about this :) > >>> today is a great day for you :)) > > >>>> AwayConnector.send(plane) call because preFab shows a message in green > >>>> saying "Receiving data... 0% > >>> should not be... but for the sake of trying, can you test with a sphere? > >>> may be it goes so fast for plane events are not triggered... > >>> will test that as well later on.. > > >>> but since you can generate a plane directly into prefab why bother... > >>> just give it the dimensions you need and apply a texture representing your > >>> terrain, then start add anchors... > > >>> you can save your path for later on edits in path editor panel, and you > >>> have also export path to AS3 from menu. > >>> in your case you will have to use the <3.4 which should run ok in f9 > > >>> btw why not working in f10? There is a significant speed improvement.... > > >>> Fabrice > > >>> On Oct 14, 2010, at 4:23 PM, jonny wrote: > > >>>> I did not even know about this :) > > >>>> I have downloaded it. Now im trying to import the Plane object from my > >>>> project using the AwayConnector class. > > >>>> preFab recognizes the connection when i make the > >>>> AwayConnector.send(plane) call because preFab shows a message in green > >>>> saying "Receiving data... 0%" but then it stays like that forever > >>>> without importing the object. > > >>>> What am I doing wrong? Does preFab work with the FP9 version of Away3D > >>>> library? I am using v2.5.2. > > >>>> On Oct 14, 2:28 pm, Fabrice3D <[email protected]> wrote: > >>>>> why not use prefab? > > >>>>> On Oct 14, 2010, at 1:18 PM, jonny wrote: > > >>>>>> Fabrice, > > >>>>>> I built my track using a topdown image of a race track. I then used a > >>>>>> bitmapmaterial using that bitmapdata and applied it to a plane. > > >>>>>> I want to do what you suggested with the paths. Is there an easy way > >>>>>> for me to work out the path coordinates around this track? I could > >>>>>> drive around the track with my camera and trace out the coordinates > >>>>>> but there is probably an easier way right? > > >>>>>> Thanks > > >>>>>> On Oct 13, 10:30 pm, jonny <[email protected]> wrote: > >>>>>>> Thank you Fabrice - you the man! This should be great for me to get > >>>>>>> started. > > >>>>>>> On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote: > > >>>>>>>>http://www.algorithmist.net/closestquad.html > >>>>>>>> On Oct 13, 2010, at 9:37 PM, jonny wrote: > > >>>>>>>>> Thanks for the insight Fabrice. > > >>>>>>>>> I am trying to find the demo you are talking about but not having > >>> much > >>>>>>>>> luck. > >>>>>>>>> Is this the right website?http://lab.polygonal.de > > >>>>>>>>> Do you have a link to the demo? > > >>>>>>>>> On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote: > >>>>>>>>>> If you know the path, you also know it starts at 0 and ends at 1. > >>> That is a direction. > >>>>>>>>>> In order to 'read' where you are you need to define the nearest > >>> point on curve, then read the time. You need to save this number and chech > >>> if greater, if not, you are going back. > > >>>>>>>>>> Polygonal made a nice demo, and his framework does all the complex > >>> stuffs for you. > > >>>>>>>>>> Hope it helps a bit. > > >>>>>>>>>> Fabrice > > >>>>>>>>>> On Oct 13, 2010, at 19:26, jonny <[email protected]> > >>> wrote: > > >>>>>>>>>>> Hi, > >>>>>>>>>>> I am building a driving game using Away3D. The perspective is > >>> first- > >>>>>>>>>>> person so the view of the camera is the actual cockpit view if you > >>>>>>>>>>> like. I am using a collisionMap to detect when you drive off the > >>> road, > >>>>>>>>>>> once you drive off the road, the car will slow down to a stop and > >>> at > >>>>>>>>>>> that point I want to place the car back on the road facing the > >>> right > >>>>>>>>>>> direction so the car can continue driving. What I am planning to > >>> do to > >>>>>>>>>>> achieve this is as follows: > > >>>>>>>>>>> Create another collisionMap and split the track up into many > >>> colour > >>>>>>>>>>> coded segments, then I will allocate each color-coded segment an > >>>>>>>>>>> "ideal" position (x,y,z). I will then detect what colour area the > >>> car > >>>>>>>>>>> drove off track. I can then place the car back on the track at > >>> that > >>>>>>>>>>> ideal position. > > >>>>>>>>>>> This is my plan but I am not sure if this is the best way as I am > >>> only > >>>>>>>>>>> just beginning to work with Away3D. > > >>>>>>>>>>> Is there a better way? > > >>>>>>>>>>> I have briefly looked at Path Animations but that seems more > >>>>>>>>>>> applicable to animating along a predefined path. Although it does > >>> seem > >>>>>>>>>>> like something could be done with paths. I need to make sure the > >>>>>>>>>>> camera/car is facing the right way when i put it back on the road. > > >>>>>>>>>>> Your recommendations would be most helpful. > > >>>>>>>>>>> Many Thanks!- Hide quoted text - > > >>>>>>>>>> - Show quoted text -- Hide quoted text - > > >>>>>>>> - Show quoted text -- Hide quoted text - > > >>>>>>> - Show quoted text -- Hide quoted text - > > >>>>> - Show quoted text - > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > >> Tel:054-4962254 > >> [email protected] > >> [email protected] Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text -
