Cool - thanks!

On Oct 14, 4:06 pm, Fabrice3D <[email protected]> wrote:
> one of the very few help/tut I have so 
> farhttp://www.youtube.com/watch?v=D-YKdVsO07s
>
> On Oct 14, 2010, at 5:02 PM, jonny wrote:
>
>
>
> > Ok yes it did work with a sphere so it must be something to do with
> > planes.
>
> > In preFab I created a plane primitive and applied a texture to it. Now
> > I cant quite work out how to add anchor points for my path.
>
> > I do Geometry->Path Editor
>
> > Then I create a New Path in the Path Editor window. In this window I
> > can click points which will define the anchor points in the path but
> > the Path Editor Window does not show the texture, I have to keep
> > looking in the main window to see where I should be placing them. Im
> > not sure if im doing this correctly? Am I able to see the texture
> > somehow in the Path Editor?
>
> > Great App by the way - very impressive!
>
> > P.S Im not working in f10 purely because we only have CS3 in the
> > office. Hopefully getting an upgrade soon :)
>
> > On Oct 14, 3:38 pm, Michael Iv <[email protected]> wrote:
> >> Fabrice you should invest more in promotion of you App ;))
>
> >> On Thu, Oct 14, 2010 at 4:36 PM, Fabrice3D <[email protected]> wrote:
> >>>> I did not even know about this :)
> >>> today is a great day for you :))
>
> >>>> AwayConnector.send(plane) call because preFab shows a message in green
> >>>> saying "Receiving data... 0%
> >>> should not be... but for the sake of trying, can you test with a sphere?
> >>> may be it goes so fast for  plane events are not triggered...
> >>> will test that as well later on..
>
> >>> but since you can generate a plane directly into prefab why bother...
> >>> just give it the dimensions you need and apply a texture representing your
> >>> terrain, then start add anchors...
>
> >>> you can save your path for later on edits in path editor panel, and you
> >>> have also export path to AS3 from menu.
> >>> in your case you will have to use the <3.4 which should run ok in f9
>
> >>> btw why not working in f10? There is a significant speed improvement....
>
> >>> Fabrice
>
> >>> On Oct 14, 2010, at 4:23 PM, jonny wrote:
>
> >>>> I did not even know about this :)
>
> >>>> I have downloaded it. Now im trying to import the Plane object from my
> >>>> project using the AwayConnector class.
>
> >>>> preFab recognizes the connection when i make the
> >>>> AwayConnector.send(plane) call because preFab shows a message in green
> >>>> saying "Receiving data... 0%" but then it stays like that forever
> >>>> without importing the object.
>
> >>>> What am I doing wrong? Does preFab work with the FP9 version of Away3D
> >>>> library? I am using v2.5.2.
>
> >>>> On Oct 14, 2:28 pm, Fabrice3D <[email protected]> wrote:
> >>>>> why not use prefab?
>
> >>>>> On Oct 14, 2010, at 1:18 PM, jonny wrote:
>
> >>>>>> Fabrice,
>
> >>>>>> I built my track using a topdown image of a race track. I then used a
> >>>>>> bitmapmaterial using that bitmapdata and applied it to a plane.
>
> >>>>>> I want to do what you suggested with the paths. Is there an easy way
> >>>>>> for me to work out the path coordinates around this track? I could
> >>>>>> drive around the track with my camera and trace out the coordinates
> >>>>>> but there is probably an easier way right?
>
> >>>>>> Thanks
>
> >>>>>> On Oct 13, 10:30 pm, jonny <[email protected]> wrote:
> >>>>>>> Thank you Fabrice - you the man! This should be great for me to get
> >>>>>>> started.
>
> >>>>>>> On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote:
>
> >>>>>>>>http://www.algorithmist.net/closestquad.html
> >>>>>>>> On Oct 13, 2010, at 9:37 PM, jonny wrote:
>
> >>>>>>>>> Thanks for the insight Fabrice.
>
> >>>>>>>>> I am trying to find the demo you are talking about but not having
> >>> much
> >>>>>>>>> luck.
> >>>>>>>>> Is this the right website?http://lab.polygonal.de
>
> >>>>>>>>> Do you have a link to the demo?
>
> >>>>>>>>> On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote:
> >>>>>>>>>> If you know the path, you also know it starts at 0 and ends at 1.
> >>> That is a direction.
> >>>>>>>>>> In order to 'read' where you are you need to define the nearest
> >>> point on curve, then read the time. You need to save this number and chech
> >>> if greater, if not, you are going back.
>
> >>>>>>>>>> Polygonal made a nice demo, and his framework does all the complex
> >>> stuffs for you.
>
> >>>>>>>>>> Hope it helps a bit.
>
> >>>>>>>>>> Fabrice
>
> >>>>>>>>>> On Oct 13, 2010, at 19:26, jonny <[email protected]>
> >>> wrote:
>
> >>>>>>>>>>> Hi,
> >>>>>>>>>>> I am building a driving game using Away3D. The perspective is
> >>> first-
> >>>>>>>>>>> person so the view of the camera is the actual cockpit view if you
> >>>>>>>>>>> like. I am using a collisionMap to detect when you drive off the
> >>> road,
> >>>>>>>>>>> once you drive off the road, the car will slow down to a stop and
> >>> at
> >>>>>>>>>>> that point I want to place the car back on the road facing the
> >>> right
> >>>>>>>>>>> direction so the car can continue driving. What I am planning to
> >>> do to
> >>>>>>>>>>> achieve this is as follows:
>
> >>>>>>>>>>> Create another collisionMap and split the track up into many
> >>> colour
> >>>>>>>>>>> coded segments, then I will allocate each color-coded segment an
> >>>>>>>>>>> "ideal" position (x,y,z). I will then detect what colour area the
> >>> car
> >>>>>>>>>>> drove off track. I can then place the car back on the track at
> >>> that
> >>>>>>>>>>> ideal position.
>
> >>>>>>>>>>> This is my plan but I am not sure if this is the best way as I am
> >>> only
> >>>>>>>>>>> just beginning to work with Away3D.
>
> >>>>>>>>>>> Is there a better way?
>
> >>>>>>>>>>> I have briefly looked at Path Animations but that seems more
> >>>>>>>>>>> applicable to animating along a predefined path. Although it does
> >>> seem
> >>>>>>>>>>> like something could be done with paths. I need to make sure the
> >>>>>>>>>>> camera/car is facing the right way when i put it back on the road.
>
> >>>>>>>>>>> Your recommendations would be most helpful.
>
> >>>>>>>>>>> Many Thanks!- Hide quoted text -
>
> >>>>>>>>>> - Show quoted text -- Hide quoted text -
>
> >>>>>>>> - Show quoted text -- Hide quoted text -
>
> >>>>>>> - Show quoted text -- Hide quoted text -
>
> >>>>> - Show quoted text -
>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air 
> >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected] Hide quoted text -
>
> >> - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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