Fabrice,

I built my track using a topdown image of a race track. I then used a
bitmapmaterial using that bitmapdata and applied it to a plane.

I want to do what you suggested with the paths. Is there an easy way
for me to work out the path coordinates around this track? I could
drive around the track with my camera and trace out the coordinates
but there is probably an easier way right?

Thanks

On Oct 13, 10:30 pm, jonny <[email protected]> wrote:
> Thank you Fabrice - you the man! This should be great for me to get
> started.
>
> On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote:
>
>
>
> >http://www.algorithmist.net/closestquad.html
> > On Oct 13, 2010, at 9:37 PM, jonny wrote:
>
> > > Thanks for the insight Fabrice.
>
> > > I am trying to find the demo you are talking about but not having much
> > > luck.
> > > Is this the right website?http://lab.polygonal.de
>
> > > Do you have a link to the demo?
>
> > > On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote:
> > >> If you know the path, you also know it starts at 0 and ends at 1. That 
> > >> is a direction.
> > >> In order to 'read' where you are you need to define the nearest point on 
> > >> curve, then read the time. You need to save this number and chech if 
> > >> greater, if not, you are going back.
>
> > >> Polygonal made a nice demo, and his framework does all the complex 
> > >> stuffs for you.
>
> > >> Hope it helps a bit.
>
> > >> Fabrice
>
> > >> On Oct 13, 2010, at 19:26, jonny <[email protected]> wrote:
>
> > >>> Hi,
> > >>> I am building a driving game using Away3D. The perspective is first-
> > >>> person so the view of the camera is the actual cockpit view if you
> > >>> like. I am using a collisionMap to detect when you drive off the road,
> > >>> once you drive off the road, the car will slow down to a stop and at
> > >>> that point I want to place the car back on the road facing the right
> > >>> direction so the car can continue driving. What I am planning to do to
> > >>> achieve this is as follows:
>
> > >>> Create another collisionMap and split the track up into many colour
> > >>> coded segments, then I will allocate each color-coded segment an
> > >>> "ideal" position (x,y,z). I will then detect what colour area the car
> > >>> drove off track. I can then place the car back on the track at that
> > >>> ideal position.
>
> > >>> This is my plan but I am not sure if this is the best way as I am only
> > >>> just beginning to work with Away3D.
>
> > >>> Is there a better way?
>
> > >>> I have briefly looked at Path Animations but that seems more
> > >>> applicable to animating along a predefined path. Although it does seem
> > >>> like something could be done with paths. I need to make sure the
> > >>> camera/car is facing the right way when i put it back on the road.
>
> > >>> Your recommendations would be most helpful.
>
> > >>> Many Thanks!- Hide quoted text -
>
> > >> - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

Reply via email to